New Berserker - How it should have changed?



Changes:
Aspect of Carnage replaced with Born in Blood.
More Damage and Damage Taken moved from Aspect of Carnage to Rage.
Degeneration and increased Attack Damage removed from Rage.
Pain Reaver and Cloaked in Savagery are more attractive options.


I intentionally preserved the current themes of the class while making aspects of it more attractive.

Born in Blood's maximum Bleed rate might need tweaks, but 10% seems debilitating enough without being overkill.

Note: #11 should also have 12% increased Damage with Bleeding.

Thoughts?
Zuletzt bearbeitet von Unburied_One#7213 um 27.03.2018, 19:21:48
Zuletzt angestoßen am 01.04.2018, 16:08:11
No thanks. I think I like the idea of Berserker being a Strength attribute whore because it makes sense. Rather than a savvy weapons expert causing bleeding because of how great of a status effect it is to both defend against and to inflict.

If anything he should maim enemies and deal extra damage + chance to stun vs intimidated enemies. But bleed should be left to duelist/ranger.
Zuletzt bearbeitet von BearCares#6660 um 25.03.2018, 21:55:07
Yes, but what you're suggesting is changing Berserker entirely from its current iteration.

In effect, what I've done here is not really changed a whole lot of the current vision for Berserker.

Is the Degen still there? Yes, but in the form of Born in Blood, separating it from what is now the core mechanic of the class, Rage. The bleed from Born in Blood is also a more interesting thing to play with rather than the Degeneration (Red Trail/Golden Rule). It's also more controllable (a staunching flask removes it). The lack of extra damage while moving is to simply make using this node possible otherwise you'd have to remove the bleed anytime you wanted to move which would not be fun.

Is all the damage still there? Yep, exact same damage is still available. If you can take advantage of bleed there's a little more, though lets not get too fixated on bleed damage because it's not very good in general right now.

And it's not so much about Berserker being this weapon expert with bleeding, because seriously it doesn't take skill to make something bleed. It's more about the Berserker bleeding (taking damage) fueling his strength.
Zuletzt bearbeitet von Unburied_One#7213 um 25.03.2018, 23:29:13
Just give him more damage. The downsides are part of his identity, but there's no excuse for him having less damage than a Champ. With those kinds of downsides he should be the undisputed highest DPS class in the game. But he's not, therefore there's no logical reason to even use him.
"
Unburied_One schrieb:
Yes, but what you're suggesting is changing Berserker entirely from its current iteration.


No, I have not done anything like that.

I said add chance to maim and intimidate, add damage vs maimed enemies, and add stun chance vs intimidated enemies.

Just add those lines to the rage mechanic to make it worth while.

The rest of berserker is ok. But it's a problem to add bleed to his kit because that's a duelist/ranger flavor - you know, the precision strikers, the weapon experts. A berserker doesn't cause bleeding, he dismembers foes. The closest thing we have to that is critical hits and maiming. Since assassin ties maiming to crits, then berserker should tie MORE damage to maimed enemies instead.
The leech nodes should also just give him insta-leech, lol. That was always the Berserker's true identity anyway.
"
poepoe091 schrieb:
Just give him more damage. The downsides are part of his identity, but there's no excuse for him having less damage than a Champ. With those kinds of downsides he should be the undisputed highest DPS class in the game. But he's not, therefore there's no logical reason to even use him.


Where do people keep getting this idea from? Champ is in a much happier spot overall, I admit, but Berserker does absolutely have the ability to scale higher than any other class for pure DPS. If you can forego cloaked in savagery then you get 100% increased damage, 50% increased attack speed, and 40% more damage. Champion's 30% more damage from taunt and intimidate is great and all, but Berserker can get intimidation from other sources if it wants, and Champ has nothing else to come close to outscaling rage.

If what you're saying was intended to indicate that "the berserker should have more dps than every other class no matter how you path through the ascendancy", then I couldn't disagree more--this would defeat the purpose of having ascendancy pathing in the first place.
Zuletzt bearbeitet von codetaku#0468 um 26.03.2018, 11:34:45
"
codetaku schrieb:
"
poepoe091 schrieb:
Just give him more damage. The downsides are part of his identity, but there's no excuse for him having less damage than a Champ. With those kinds of downsides he should be the undisputed highest DPS class in the game. But he's not, therefore there's no logical reason to even use him.


Where do people keep getting this idea from? Champ is in a much happier spot overall, I admit, but Berserker does absolutely have the ability to scale higher than any other class for pure DPS. If you can forego cloaked in savagery then you get 100% increased damage, 50% increased attack speed, and 40% more damage. Champion's 30% more damage from taunt and intimidate is great and all, but Berserker can get intimidation from other sources if it wants, and Champ has nothing else to come close to outscaling rage.

If what you're saying was intended to indicate that "the berserker should have more dps than every other class no matter how you path through the ascendancy", then I couldn't disagree more--this would defeat the purpose of having ascendancy pathing in the first place.


Maybe you don't understand how powerful Champion really is. In your example you completely left out the part where he has 100% chance to hit. That's like a Lycosidae that also allows you to dual wield a shaper stat-stick. Due to how crits are calculated, it's just broken as fuck.

You also didn't mention Adrenaline. I mean, even just Adrenaline by itself is almost equal to Rage, and has no downside at all aside from pressing a button to activate it.

Bottom line, Berkerker can just never scale the way a Champion scales. Add the Champion's defenses and Berserker is a joke in comparison.
"
poepoe091 schrieb:
You also didn't mention Adrenaline. I mean, even just Adrenaline by itself is almost equal to Rage, and has no downside at all aside from pressing a button to activate it.

...and it takes 3 sockets (curse, blasphemy, blood magic).

...and the "pressing a button" is a real downside (like in theory, I could curse every monster in my path for 30% more damage. In practice, I wouldn't enjoy clicking so much).

Rage is underwhelming, as is Berserker in total, but at least Rage is well designed in terms of "flow": it builds up naturally, is easily maintained and requires no cheap trick to activate it.

Adrenaline is the definition of horrible game design.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Yeah, pressing a button and a couple sockets is soooo much worse than a fucking 10% degen. *facepalm*

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: