[Official] WINE info thread
Hi there!
Just read some last posts of the thread. I want to run PoE under Ubuntu 18.10, i have a RX 580 I have read some guides, but for NVIDIA cards. Can anyone just write a dirty guide to run PoE under Ubuntu 18.10 with ATI RADEON RX 580? Thanks! |
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Does the ingame screenshot function works for anyone?
Zuletzt bearbeitet von sirdond#1468 um 17.01.2019, 03:34:31
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i'm quite happy with wine 3.15 and dxv, BUT...
Did anyone try wine 4.0 yet? :) |
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You really need DX11 and the dxvk libraries. Runnning PoE with DX9 and/or DX111 and OpenGL backend is no fun at all!
However, the dxvk libraries rely on Vulkan support in the GPU driver. I don't know if the RX580 driver supports vulkan (it should...), but if it does, wine installation and configuration should be the same as with Nvidia. " |
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Gronf, are you using Lutris dx11?
This is a decent video on two settings. https://www.youtube.com/watch?v=frTZOUK2EYc&feature=youtu.be Under Section Screen Option "metamodes" "CONNECTOR: nvidia-auto-select 0+0 { ForceFullCompositionPipeline = On } " Under Section Device Option "TripleBuffer" "1" Enabling triple buffer fixed my very slow load time and stuffers when new stuff is being loaded. |
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" No, i compiled my own version. (professional Unix/Linux/networking IT guy for about 30 years now, yep, i'm old...) Just out of interest i played around with a multitude of setups (32 vs. 64 bit WoW builds, DX9 vs DX11, different Windows versions in WINE, native vs. built-in libs, staging patches, PBA patches, DXVK backend, younameit...) Many of these setups kindof worked. 32 bit WINE _always_ crashed after some time, regardless of all the other settings, because of the 4 GB limit. You hit that _always_ sooner or later. 64 bit with DX9 isn't possible and in stock WINE 3.x DX11 is painfully slow. My current setup is Wine 3.15 with staging patches and the PoE "patch" (just an additional variable initialisation) and the DXVK vulkan backend. The key point is vulkan: Without it i got 10-20 fps. With the PBA patch i got up to 40 fps, but the minimaps no longer worked. With DXVK i get around 70 fps (i3 8100 with a GTX 1050ti), which is what i expected in the first place. Technically, DXVK isn't a part of WINE and independant of the WINE version. It simply replaces the DX11 Windows libs. The original ones implement a DX11 to OpenGL mapping, which is SLOW(!). The patched ones implement a DX11 to vulkan mapping. The WINE team announced vulkan support for WINE 4.0, aswell as DX11 optimisations. So i have to try it sometime. |
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Hi everyone !
Been running PoE smoothly with lutris and dxvk but it can't seem to lad the last update saying : connection failure. My issue is that it can't seem to download the patch without crashing. Has anyone a fix for this ? Thx ! EDIT : I reinstall the game and it worked.. Seems a bit weird but if it ain't broke don't fix it.. Maybe the uploading of wine messed up poe ?.. Zuletzt bearbeitet von Cafougnette#0957 um 29.01.2019, 15:00:10
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So, after finally getting fed up with the constant out-of-memory crashing of the DX9 version i finally managed to get the DX11 version running through lutris.
however, i do not like the lutris interface, is there any way i can reproduce the startup of what lutris did without lutris running in the background? like export the set of commands it is running? |
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" Just make a shortcut on your desktop and launch poe through that. If thats what you mean. I just double click my poe icon and game loads, only load lutris to mess with settings |
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while that would technically work, it's not strictly what i meant.
one of the reasons why i want to learn the series of commands that lutris runs is to understand better what the difference between that and my normal way of starting through wine is, to know why one works and one doesn't |
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