[Feedback] All Roads Lead to Crit
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Without a doubt, Critical Strike is the most effective way to scale damage into endgame. If crit remains unchanged, every endgame build is a Crit Build as Non-Crit Builds can't compete.
For Content Patch 0.5, I urge GGG to reduce the number of Critical Strike nodes on the passive tree and/or sources of Critical Strike found on gear. Zuletzt bearbeitet von CharlesJT#7681 um 21.02.2026, 15:12:48 Zuletzt angestoßen am 27.02.2026, 16:05:09
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Hope this is fixed in 0.5.
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https://poe.ninja/poe2/profile/IILU81II-8410/character/BellaZio
5% crit chance, not a single crit node on the tree. Damage is so stupid kinda reminds me gemling in 0.1 There is nothing wrong with critical strike imho, it is a huge investement too so hopefully they wont change a thing!! Zuletzt bearbeitet von IILU81II#8410 um 22.02.2026, 04:36:45
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yeap in 99% of cases crit is the way to go and this is sad
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" Have to agree with this, there are plenty of top builds that doesnt need crit in order to clear all content with easy. - Whirling Assault / Gathering Storm + Frostwall - Poisonburst Arrow / Toxic Growth - Gas Arrow / Toxic Growth - Essence Drain / Contagion / Dark Efficy - Shield Wall / Infernal Warcry - Rampage Bear I feel like only two cases where i see crit being mandatory: - Bloodmage 15% base crit ascendancy + spark/coc - Ice Strike quarterstaff builds |
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" Agreed, crit should not be the ONLY way. |
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Spells have waaaaay too much crit base.
Just nerf those first. |
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" I agree, that could be a great start to nerfing crit. |
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Bloodmage + Crits = GOD MODE (Not just OP).
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+1 Agreed. CoC and crit should be an variation that is equal with its own quirks with other build
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