[Suggestion] Make Act Bosses Great Again
|
Currently, Act Bosses (especially Acts 1-3) feel like they’ve been sanded down too much since Patch 0.1.0. Act bosses die way too fast to be memorable encounters.
I would like to propose a 50% increase in Total Health for all Act-ending bosses to help off-set the current power creep. With this change, GGG could also buff boss drops to compensate for the increased health. Zuletzt bearbeitet von CharlesJT#7681 um 02.02.2026, 07:41:58 Zuletzt angestoßen am 03.02.2026, 15:47:27
|
|
|
this may hurt non meta build a lot.
i played 3 character this league, one was meta (one shot the boss), and two non meta one that range from 30 sec to 2mins fight. i think current Hp is good enough for non meta build because i still need to dodge and react. it is only the meta build killing it. if you buff boss hp too much, it may just killed non meta build for campaign |
|
|
I agree this 0.4 the bosses were a joke because people learned that pushing gems level +3 levels ahead of the area level can melt the boss in secs.
So simply not change the bosses hp but instead nerf this + level gems meta ! |
|
" they already did that in cruel its was total failure just make boss loot better overall so people could farm them for crafting materials and gear upgrades |
|
" Agreed, bosses are currently a joke and was one of the main selling points of the game. |
|
|
the sweats think they're too easy
the noobs think they're too hard which means they are fine lol |
|
|
[Suggestion] Don’t play meta skills. There are plenty of other skills that will make you struggle against bosses. |
|
" What skills are those? I pretty much nuke campaign bosses on most characters. Zuletzt bearbeitet von CharlesJT#7681 um 02.02.2026, 14:53:24
|
|
|
Up until the end of act 3 progress is influenced almost entirely by gear and playstyle and has nothing to do with any "build". Seriously. You can have a tree that's all attribute points and be using default attack and spamming one or two weapon-related skills. It won't matter.
You do Geonor with ~17 passive points, t3 skills and two t1 supports. Nothing here is a "build". You do Jamanra with ~37, t7 skills, and likely still two t2 supports. Still not a "build". Doryani is where a character's development might start to approximate a "build". And even after that, it's still mostly gear and playstyle - there's just also more pronounced impact from points, skills, and supports - the things people "build". A lot of the reasons that bosses feel easier in 0.4 compared to say, 0.2, is that you have more experience with them, and there's more content in the game which allows you to acquire better gear by the time you get to them than you would have had in 0.2. So you're a better geared, more experienced player - the boss seems a lot easier. To new players, they may also appear more successful because even inexperienced, they can still benefit from the better gear acquisition aspects, but honestly, I don't think that's a huge deal. The game has a way of enforcing it's lessons on people eventually if they choose to brute-force their way through the earlygame. Personally, I too really like that early game struggle so I can see why you're nostalgic for it, but I think this is just the price of being experienced. |
|
" I agree being experienced on boss fights makes them easier due to understanding their mechanics, but everyone has access to better gear for numerous reasons. I think at the very least, GGG should buff boss health to make them more memorable, especially act bosses should not die in three hits. Zuletzt bearbeitet von CharlesJT#7681 um 03.02.2026, 11:13:11
|
|


















