[Feedback] Address Defensive Disparity: Proposed ES Nerfs for 0.5.0
" Pretty much agree with everything stated here. Bring ES more inline with Armour, not the other way around. Adding few life nodes on tree would also be nice addition. Zuletzt bearbeitet von CharlesJT#7681 um 10.02.2026, 05:10:50
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I'd be fine with them removing all ES% nodes from the tree and buffing base values a bit. That way I'll have 30+ more passive points to spend like the life based builds have.
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ES pools need to be brought back down to earth, so that this game can start receiving some semblance of balance.
This has been the case since 0.1 though, so don't get your hopes up. |
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" Agree on Point 1, but honestly it's more of equipment problem. Remember, Life compete with AR/EV in Prefix slot. ES/CI can get triple Prefix. +1 in Point 2. Comparing ES to Sorcery Ward, Sorcery is alot worse IMO and it should be how ES works. SW does not have ways to recharge, except time, and you to NOT BE HIT for a full 7 sec for it to reset. ARSW is terrible coz most of the time u got hit and the ward timer reset at 7 sec, staying zero. ES got a bunch of refill mechanic and only 2 sec to start recharge. Too dynamic for huge pool and alot recovery options. CI can probably nerfed to a unique jewels. In POE1 we got those unique cluster like Lone Messenger. Maybe CI can be hidden and requiring much more investment. |
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" +1 Good feedback, hope GGG is listening. Zuletzt bearbeitet von CharlesJT#7681 um 11.02.2026, 07:35:27
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