There is no power fantancy in this game how do you call it a ARPG

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Valsacar#0268 schrieb:
Perhaps the problem is your made up definition of ARPG.

To be an ARPG it needs just two things.

Action - As in, not turn based.
RPG - Role Playing Game

Power fantasy has nothing to do with it. That might be the role you want to play (which you very much can in POE2), but it has nothing to do with it being and ARPG or not.


well there are many sub types of ARPG

you have ARPG like Skyrim,
you have ARPG like Zelda
and you have ARPG like POE/Diablo/Grim Dawn/LE/etc

as for your opinion about power fantasy, that is actually the main reason why people play these games, its to build up their character from scratch and go from beating up enemies with just a basic attack , to blowing up entire hordes of monsters.

if you arent playing this genre for the power fantasy, you are playing the wrong genre.

This game is dark souls like, not dark souls replica.

Yes its meant to be harder than a typical ARPG like diablo , but its still mcuh easier than an actual souls game.
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This game is dark souls like, not dark souls replica.


Is it now? What exactly makes it dark souls like, the bosses and difficulty? Is Cuphead a dark souls like game too then?

I feel like it is very misguided to claim that PoE 2 has anything to do with Dark Souls
Boss dodging mechanics mostly.

Combo and flow as well.


Souls like for sure.
Mash the clean
I don't consider myself expert at PoE2 and I am doing juiced T15s at the moment on a non-meta cheap'ish (under 20div total) build on HC.

Sure I don't explode screens quite like them streamer builds do. But a good roll kills every white and some of the magics on a single attack, at least in maps where the monsters don't have extra life or elemental resistances.

Most bosses die in a single freeze cycle, in 45 seconds or so.

What I think is the real problem is that people hit a soft ceiling on progress too fast.

Let's say that the power curve goes like this, with higher number meaning more power:

1 2 3 4 5 6 7 8 9 10

In 10 hours, you get to 3. In 50 hours, you are in 6. In 100 hours, you are in 8.

Now it takes 300 hours to get to 9. And 1000 hours to 10.

Part of the problem is that the first three quarters of the power curve go by too fast. Especially on the trade leagues. You can kit up dozen+ different builds to a point where you can pretty fluently do T15s and the first tier pinnacle bosses with 5 to 20 divs, depending on the build.

But if you want to get the next step, you need not twice more divs, you need more like ten times more divs. This is simply because of how the statistics of random, weighted item mods works; it becomes exponentially less likely to get the next significant upgrade on the item.

However, again. The solution as such is not necessarily to make it easier to get those items, because then you'll just again run out of progression. The problem is that items which, if you naively rolled them with exalts, are one in a thousand, are gotten too cheaply and too fast. Even if you make that one in a thousand item more powerful, players anyway want to chase the next step, and in the current system, the next step is always like 10 times less likely.
Zuletzt bearbeitet von tzaeru#0912 um 20.01.2026, 08:26:46
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Mashgesture#2912 schrieb:
Boss dodging mechanics mostly.

Combo and flow as well.


Souls like for sure.


Hogwarts Legacy - a souls like Harry Potter experience.
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Johny_Snow#4778 schrieb:
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Pizzarugi#6258 schrieb:
If you want a power fantasy, play Warframe or PoE1.

I'm glad PoE2 hasn't yet devolved into a game where you 1shot everything or it 1shots you.


Boy, I have bad news for you


You can't get 1shot if you invest harder in defenses.

You can't 1shot the game, because you invested harder in defenses at the expense of damage.

And the best part of all this is that it's a hell of a lot more feasible than if you tried it in PoE1.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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Pizzarugi#6258 schrieb:
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Johny_Snow#4778 schrieb:
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Pizzarugi#6258 schrieb:
If you want a power fantasy, play Warframe or PoE1.

I'm glad PoE2 hasn't yet devolved into a game where you 1shot everything or it 1shots you.


Boy, I have bad news for you


You can't get 1shot if you invest harder in defenses.

You can't 1shot the game, because you invested harder in defenses at the expense of damage.

And the best part of all this is that it's a hell of a lot more feasible than if you tried it in PoE1.


If you play no ES builds then chaos damage can't be prevented in level that you would survive. Thats why we need immunity options in defence or options for better defenses in all builds. Right now 90% of players playing ES chars.
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Falginton#0485 schrieb:
If you play no ES builds then chaos damage can't be prevented in level that you would survive. Thats why we need immunity options in defence or options for better defenses in all builds. Right now 90% of players playing ES chars.


That's not really true, though.

1. Stack chaos resistance and life

2. Play Smith of Kitava if you're using armor so 100% of armor applies to chaos damage reduction

Besides that, people are playing ES has more to do with other defenses like armor not being as strong without significantly higher investment. It doesn't help that GGG also nerfed evasion by gutting Hyrri's Ire blocking any hit if you weren't hit recently. I heard there was an interview sometime ago where GGG is aware of this problem and will supposedly address it. Hopefully this will come in the form of armor getting some major buffs and not ES getting gutted.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Zuletzt bearbeitet von Pizzarugi#6258 um 20.01.2026, 12:38:08
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Pizzarugi#6258 schrieb:
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Falginton#0485 schrieb:


1. Stack chaos resistance and life

2. Play Smith of Kitava if you're using armor so 100% of armor applies to chaos damage reduction

.


1. Maxed 75% isn't enough with 3k life.

2. Only Smith of Kitava handles well chaos damage hits, that's why seeing lots of 98-100 levels. In the end Devs gonna nerf it instead of giving chaos damage solutions to other builds. I play GL with 2,4k life and 75% chaos defence and diyng always from this shit even if i use 25% damage taken from mana and Companion's 10% absorbsion.
if i am being honest skipping t1 to t15 instantly if u could even without decent gear was very stupid for me this season, i finished campaign had 50ex used it to buy some random items for my build (druid) went insantly to t15 maps cause i was strong enough, tried and did all tier bosses without upgrading
wtf is this?

make the game challenging if i finish campaign i should struggle in t1/3 for a long long time and need a lot for money to go into t4-7 etc
when i will be able to try bosses i should be super strong already and still lose very easily, make some new bosses at tiers 5 or 10 so there is progression,
there is no challenge anymore and i am not even good at the game

crafting being mostly gamble also isnt something welcome, i want to be able to skip gambling completly if i want to devote hours or grinding instead

and fix 60fps gameplay on 5080, sprint being stopped by pebble and lags
then we gucci

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