Worst content in the game - TRIALS

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Warrax#2850 schrieb:
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Azimuthus#1135 schrieb:
I mean, really, they should add an option to insert currency instead of bariya coin.

3 ex - Balbala teleports you to 1st floor altar
10 ex - Balbala teleports you to 2nd floor altar
30 ex - 3rd floor
1 div - 4th floor

Everyone is happy.

-)


No thanks ?????? and since when people are not happy about the entry? sounds like a you-problem tbh, people usually complain about trial being too hard and unfair, you're like the first I see talking about that. Token are too common to complain about the entry "fee".



ppl are asking for 15 divine orbs to carry others in ascendecy...

all this trial system is bad designed for the time it takes. it is not hard. it is boring.
It could be more fun. Maybe reset the afflictions each level would be cool. Esp on the long stages. For instance, yesterday on my L60 witch hunter i was doing the third ascendancy and got stuck with zero sacred water gain very early. Not being able to buy stuff in the merchant stages was def. a fun killer. I was able to do it, of course, but it turned it into a slog. Little things like that could be tweaked if player experience is a priority.
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ppl are asking for 15 divine orbs to carry others in ascendecy...

all this trial system is bad designed for the time it takes. it is not hard. it is boring.


On week 1 they ask 1 div.
Anyway, it doesn't matter how many they ask. What matters is the time/effort you spend on finishing 4th trial yourself and grinding currency (also yourself) with ~same time/effort.
[Removed by Support]

They are Garbage!
Time wasting garbage!

How Much Time to collect all required relics to make doable.
How much time to collect the entrance requirement.
Do you need to realign your build just for this?
You want to be hit!
You want to stand next to the mob!
You are a health regen based survivor .
You actually play a build that uses combo's- not gonna happen!

That's just the negative core of the idea of honor and making a side game
i wouldn't play more than twice as a mobile app.

RANDOM!

just draw the arrow paths draw a line following them in sechkema
you don't have any choices. There are at most 3 ways to traverse often having
3 nodes colapse into one , that one is , cant see negatives , or room is random , or you have no evasion .

The enjoyers of such monotony will tell you that there are ways to remove the crap you get and with blah blah blah blah ....

Boring , Random , uninspired garbage, a failed mini game.

Allow me.

Rip off Diablo, there i said it.
They had set gear quests not dissimilar to ascendancy .
Each one has a line specific to that set.

Each ascendancy should have a fixed quest series specific to it that uses the traits of the class to overcome the quests, resulting in a character who was forced to use the skill of the class and ascendancy to achieve success. Allows devs to insert how they see the class working as part of the mechanical requirement to succeed.

It is fair as the quest difficulty is based around skills possessed by the players characters. The quest series can mirror the path of the ascendancy being chosen. The rewards can be specific to the class and gems being used perhaps upgrades.

Recognition can be given for achieving all ascendancy quests.
or other combination of achievement.

Content creators will be in Nirvana.

There i gave back.
Zuletzt bearbeitet von LewtDeezNuts#1011 um 22.01.2026, 11:56:25
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[Removed by Support]

They are Garbage!
Time wasting garbage!

How Much Time to collect all required relics to make doable.
How much time to collect the entrance requirement.
Do you need to realign your build just for this?
You want to be hit!
You want to stand next to the mob!
You are a health regen based survivor .
You actually play a build that uses combo's- not gonna happen!
......


Every character I spend 0 time collecting "required" relics, zero time "collecting" the entrance requirement, zero adjustments to build (melee, ranged, magic, minion, monk, it's all the same).

In general... no, one does not want to be hit. Do you want to be hit? Monsters are not your friend, you shouldn't be standing around them acting surprised when they smack you.

Trials are not hard if you put even a few brain cells towards paying attention and planning your actions.
Play thorns.
Parry much...

How do you say I play ranged build of the week without saying it...
Im sure there's a guide for that.
The Trials of Sekhamas is the only content in the game that's actually engaging. Everything else is just a slot machine.

I will say, playing on a controller is probably much better than playing mouse and keyboard for this trial.
Very insightful and constructive feedback dude!
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Mashgesture#2912 schrieb:

Lack of your game knowledge isnt "horrible game design"

Failure to explain these systems to the player, is.

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