Jonathan, you should seriously consider introducing distinct difficulty modes
|
With this way of talking OP expects anyone will do anything for him xD
Zuletzt bearbeitet von PaintMaster#2396 um 13.01.2026, 10:34:58
|
|
|
The game already has difficulty modes. What do you think map tiers and pinnacle boss tiers are?
|
|
|
i asked for ruthless after they over-buffed drops and players on release and the response from GGG was something along the lines of wanting to do better with balancing such that they dont need a ruthless mode.
|
|
" Yeah. I mean, the Op is right: the game is too easy. But there are so many weapons, skills, and crafting mechanisms not in the game yet, you can't expect balance for a while. What's GGG supposed to do? Bring back 0.2 difficulty and see malding online for weeks? I've already been making it harder on myself. I only take one inventory bag out of the temple (if I leave I can't go back in). In 0.3, I didn't allow myself to wear armor or energy shield. I think self-imposed difficulty like that is the best you can do until GGG finishes the base game. 0.4 SSF: Gemling Minions: https://poe.ninja/poe2/profile/DistributedAutomaton-5739/character/CrystalController
0.3 SSF: Evasion-only melee challenge character: https://poe.ninja/poe2/pob/119e9 |
|
" I like it too, but the problem is that this is a slippery slope we saw for over half a decade of poe1. And then they will balance visual clarity and monsters around crackhead speed/power of players... ATP it's just torchlight infinite. |
|
|
ggg already introduced distinct difficulty modes. It called builds (or classes).
|
|
|
+1 for difficulty mode.
although i think it wouldnt fix +x second to cast/and attack time and big maps |
|
|
You set the difficulty yourself in this game and if you want to make it harder for you, don't play meta builds.
Tech guy
|
|
|
The whole point of POE2 existing was originally to be a more accessible and easier version of POE.
Feedback: 0.1 https://www.pathofexile.com/forum/view-thread/3639607
0.3 https://www.pathofexile.com/forum/view-thread/3850769 0.4 https://www.pathofexile.com/forum/view-thread/3906652 |
|
|
Or add fortify to fix the major hit pool gap between Melee and Spellcasters
Fortify nodes on left, ES on the Right, EZPZ Zuletzt bearbeitet von Jobama#9902 um 13.01.2026, 18:09:38
|
|






































































