Path of walking empty maps

So we barely have any means of increased movement speed yet we go back to empty maps? Travelling miles between packs will will be so much fun...


Zuletzt bearbeitet von MaxW81#9965 um 05.12.2025, 09:19:39
Zuletzt angestoßen am 24.12.2025, 10:13:26
It is not so simple.
The monster will be alive longer, so you are dragging white mobs all over the place. You are not killing it, you are basically dancing with the monsters.

--> And after killing they drop one more blue armour item, ranging from Tier6 to Tier-2 mods. On occasion, you get T1-reduced attribute requirements though.
Zuletzt bearbeitet von Joe_Black#7188 um 05.12.2025, 09:40:37
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MaxW81#9965 schrieb:
So we barely have any means of increased movement speed yet we go back to empty maps? Travelling miles between packs will will be so much fun...



You can literally sprint.
Implement a terrible "feature" that doesn't address movement speed issue(sprint).

Remove monster density while keeping already-too-large maps to force users to use new feature.

Bonus: Remove movespeed from Rhoa to help enforce idea.
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bloomhead#3858 schrieb:
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MaxW81#9965 schrieb:
So we barely have any means of increased movement speed yet we go back to empty maps? Travelling miles between packs will will be so much fun...



You can literally sprint.


Are you going to comment on every single critical forum post? It's okay for people to have different opinions
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Dmo90#6022 schrieb:
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bloomhead#3858 schrieb:
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MaxW81#9965 schrieb:
So we barely have any means of increased movement speed yet we go back to empty maps? Travelling miles between packs will will be so much fun...



You can literally sprint.


Are you going to comment on every single critical forum post? It's okay for people to have different opinions

A lie is not an opinion.
Worst change possible, this will make end-game even more tedious and stale than it already is.
GGG will make almost empty maps because they want us using combo druid combat aka "piano play"

All know combos dont work in crowded maps ;P
PoE2 = Patch of Slog
Currently at T15 mapping and the big maps indeed feel empty (apart from the league mechs you put with tablets) and only thing still keeping me in is to do abit more vaal temples.

Hoping that in 0.5 endgame patch we get the choices to revert the redued mobs in map like mark was talking about in ZiggyD Q&A.

Merry Christmas.
I have to say that I didn't notice it that much. Running Abyss & Breach on every map really does add some meat to it. Paired with tablets for extra rare monsters and a mix of pack size and magic monsters, and you're populating the map quite well

To be honest, I'd be afraid a smaller map might even become too crowded.

On the other hand, I can see how it would look more empty running something like Ritual and Expedition

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