Why bolt reload exist?

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Offfit#6199 schrieb:
Btw you are in feedback section, do you know what it is?


Yes, and your feedback is effectively, "I don't like it, change it for me." My response to that is, "Too bad, other people do."
Zuletzt bearbeitet von Polantaris#1920 um 20.11.2025, 13:08:58
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Polantaris#1920 schrieb:
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Offfit#6199 schrieb:
Btw you are in feedback section, do you know what it is?


Yes, and your feedback is effectively, "I don't like it, change it for me." My response to that is, "Too bad, other people do."



Where did I write that this needs to be changed for me? And you wrote with hidden resentment for my opinion, didn't you? That i shouldn't write my opinion cause games done not only for me. Dude, pls be more critical and don't be offended when your favorite game is criticized
Zuletzt bearbeitet von Offfit#6199 um 20.11.2025, 13:26:51
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There is no spell reading, no minion preparing, no bowstring tension


I want spell reading, minion preparing and bowstring tension.
Devs, plsss add.



But. As for the topic.. I do understand where it comes from. It was obviously developed by a small dedicated team (or a person). And the task was "to make it like they do it in shooter games". Jonathan even said in some ancient promo vid that basically crossbow is a firearm in POE2. What do you do with firearms? You shoot and reload.
Zuletzt bearbeitet von Azimuthus#1135 um 20.11.2025, 13:46:39
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Azimuthus#1135 schrieb:
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There is no spell reading, no minion preparing, no bowstring tension


I want spell reading, minion preparing and bowstring tension.
Devs, plsss add.




Actually, I'd like to see that. It's in the spirit of poe2, "The vision."
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Offfit#6199 schrieb:
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Polantaris#1920 schrieb:
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Offfit#6199 schrieb:
Btw you are in feedback section, do you know what it is?


Yes, and your feedback is effectively, "I don't like it, change it for me." My response to that is, "Too bad, other people do."



Where did I write that this needs to be changed for me? And you wrote with hidden resentment for my opinion, didn't you? That i shouldn't write my opinion cause games done not only for me. Dude, pls be more critical and don't be offended when your favorite game is criticized


Explain to me what "I'm indignant that one weapon is made more intrusively difficult from point of view of game mechanics," actually means beyond, "I don't like how it functions"?

There's no difficulty in how it functions. It's not "intrusive" in its difference, either. It's just different. You're welcome to not like it, but your word salad there seems like a really overblown way of saying, "I just didn't like it."

Again, there's nothing wrong with not liking the weapon, but you cannot insist something needs to be changed without quantifying what exactly is wrong with it. What's the problem, functionally, with how it works, beyond your personal preference for how you feel it should work? What exactly should be changed, beyond, "Make it like Bows," because that's the complete opposite of the weapon's entire purpose; to not be identical to Bows.

I read a bunch of this thread, your complaint seems to amount to, "I just wish it were like every other weapon in the game," to which multiple people have responded by saying, "But I like how it's different than the other weapons." These are contradictory viewpoints and, ultimately, boil down to personal preference. Personal preference is not justification to revamp an entire weapon type.
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Polantaris#1920 schrieb:
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Offfit#6199 schrieb:
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Polantaris#1920 schrieb:


Yes, and your feedback is effectively, "I don't like it, change it for me." My response to that is, "Too bad, other people do."



Where did I write that this needs to be changed for me? And you wrote with hidden resentment for my opinion, didn't you? That i shouldn't write my opinion cause games done not only for me. Dude, pls be more critical and don't be offended when your favorite game is criticized


Explain to me what "I'm indignant that one weapon is made more intrusively difficult from point of view of game mechanics," actually means beyond, "I don't like how it functions"?

There's no difficulty in how it functions. It's not "intrusive" in its difference, either. It's just different. You're welcome to not like it, but your word salad there seems like a really overblown way of saying, "I just didn't like it."

Again, there's nothing wrong with not liking the weapon, but you cannot insist something needs to be changed without quantifying what exactly is wrong with it. What's the problem, functionally, with how it works, beyond your personal preference for how you feel it should work? What exactly should be changed, beyond, "Make it like Bows," because that's the complete opposite of the weapon's entire purpose; to not be identical to Bows.

I read a bunch of this thread, your complaint seems to amount to, "I just wish it were like every other weapon in the game," to which multiple people have responded by saying, "But I like how it's different than the other weapons." These are contradictory viewpoints and, ultimately, boil down to personal preference. Personal preference is not justification to revamp an entire weapon type.



I already explained—extra buttons are useless. Bows, wands, spears—they all fire the same way—the throwing mechanics are the same, but for some reason the crossbow adds a reloading process to the extra slots for two weapon types, when it could have been done with a regular animation or autoloading like with traps, mines, and grenades, or with animation of reloading similar to reloading arrows when shoot from bow...

As i said, i don't like it ofc, but i don't like it on purpose and i told some aspects and you can't prove me in this stil, except that i don't like it. And not to mention that you used my line where i trolled troll, but "intrusive" is very appropriate word for such mechanics, since it is made only to highlight second part and emphasize the vision, as situation with non-repetitive supp gems, where ggg tried to compensate this by adding many useless new supps, understood that they made situation worse and brought back repetative supps. Or 2-3y ago nerfs of flask in poe1.

I think I've already written to those before you, but even after them, you still don't understand that it's not just about who likes what and who doesn't. I've written about the specifics of why this weapon requires special features, but so far there have been zero responses, only childish attempts to say it's none of my business. I wasn't limiting myself to personal preference, but you insist on it, and I'm still waiting for you to give me some arguments as to why the crossbow owes this feature, except that ggg did this "new fresh mechanics" and you like it as fan of poe and can't accept how it's not authentic to the game.

You will either confirm that you are fan, and that's why are incapable of further critical analysis, or prove me smg.



I can even help you make arguments against myself and answer on them:
1) crossbow should be reloaded like irl
- cool, read my first topic and answers, every weapon should be prepared for use and in many abilities, except for those requiring in-game requirements like charge orbs, it's just an animation. This is a game btw

2)This is the developer's decision, and you're just shouldn't write this.
-Cool, this is a feedback forum.

3)If you don't like it, don't play it

- if you don't like it, don't read it

But unfortunaly, i just repeated what i wrote earlier to others :(
Zuletzt bearbeitet von Offfit#6199 um 20.11.2025, 15:00:09
Ever played an FPS? ya gun runs outta ammo

Did you know your attack speed is how fast your Ranger draws back that bow, and if you pay close attention when shooting, you see your ranger pull an arrow out of quiver, draw back bow, and release, thats when pressing the attack key

If you've ever seen a crossbow fire in real time, it shoots a bolt, then the drawstring is pulled back, and another bolt is loaded in, and rinse and repeat, its just that takes substantially longer then pulling an arrow out of quiver and drawing it back with the bowstring to release and fire, a crossbow requires you to draw back first, load bolt, then press a trigger to fire, its not like a bow where you just pull back and let go...

So the fact there are some ammo types that HAVE MORE THEN 1??? thats going above and beyond for us... each different ammo type has a specific use, the ones you would be spamming can usually have their max amount upped, like I use galvanic shards to clear hordes and I have 4 shots total, I use shockburst for single target and think I have around 11-12, base shots for both are 1 and 4, later game it does make sense to up ammo count, but increased reload speed helps alot aswell.
Better steer clear of any Shooter games then. They have a whole button dedicated to reloading in those.
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Jobama#9902 schrieb:
Ever played an FPS? ya gun runs outta ammo

You beat me too it lol

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Jobama#9902 schrieb:

Did you know your attack speed is how fast your Ranger draws back that bow, and if you pay close attention when shooting, you see your ranger pull an arrow out of quiver, draw back bow, and release, thats when pressing the attack key

If you've ever seen a crossbow fire in real time, it shoots a bolt, then the drawstring is pulled back, and another bolt is loaded in, and rinse and repeat, its just that takes substantially longer then pulling an arrow out of quiver and drawing it back with the bowstring to release and fire, a crossbow requires you to draw back first, load bolt, then press a trigger to fire, its not like a bow where you just pull back and let go...

So the fact there are some ammo types that HAVE MORE THEN 1??? thats going above and beyond for us... each different ammo type has a specific use, the ones you would be spamming can usually have their max amount upped, like I use galvanic shards to clear hordes and I have 4 shots total, I use shockburst for single target and think I have around 11-12, base shots for both are 1 and 4, later game it does make sense to up ammo count, but increased reload speed helps alot aswell.

And yeah, we tried explaining how the 'reload times' are integrated into the actual attack of the bow. But you don't understand, he doesn't like reloading. You have to press a button and everything. idk what else there is to say about it.

Incidentally, if you completely removed any reloading for the crossbow, and then reduced its damage to match the average DPS while reloading, (or reduced its attack speed) you would lose DPS in the short-term initial burst, in exchange for consistency. Then we would have a weapon which operates exactly like the bow, with no unique gameplay quality to it (yay)
Zuletzt bearbeitet von WhisperSlade#0532 um 20.11.2025, 17:06:01
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Jobama#9902 schrieb:
Ever played an FPS? ya gun runs outta ammo

Did you know your attack speed is how fast your Ranger draws back that bow, and if you pay close attention when shooting, you see your ranger pull an arrow out of quiver, draw back bow, and release, thats when pressing the attack key

If you've ever seen a crossbow fire in real time, it shoots a bolt, then the drawstring is pulled back, and another bolt is loaded in, and rinse and repeat, its just that takes substantially longer then pulling an arrow out of quiver and drawing it back with the bowstring to release and fire, a crossbow requires you to draw back first, load bolt, then press a trigger to fire, its not like a bow where you just pull back and let go...

So the fact there are some ammo types that HAVE MORE THEN 1??? thats going above and beyond for us... each different ammo type has a specific use, the ones you would be spamming can usually have their max amount upped, like I use galvanic shards to clear hordes and I have 4 shots total, I use shockburst for single target and think I have around 11-12, base shots for both are 1 and 4, later game it does make sense to up ammo count, but increased reload speed helps alot aswell.



Did you play properly arpgs?
Did you shoot from a bow irl? With magic arrows in dark fantazy world? From repeating crossbow in dark fantasy world? How you know what is faster here? Why are you comparing this to a single-shot crossbow irl? How do you imagine a multi-shot crossbow working, where there are both many bolts and few at the same time, on the same crossbow?
Why don't you keep track number of arrows drawn, and also the angle?
Zuletzt bearbeitet von Offfit#6199 um 20.11.2025, 18:34:36

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