Patch 0.4.0: Deadeye Tailwind No Longer Granting Movement Speed

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Albibu#9602 schrieb:


You can live with 1000$ salary but you also can live with 12.000k salary.

Why are you bother with those taking 12k salary???

I bet you are one of those who learned to live with 1k$.


and you must be one that want to cut off 10k salary from the others with no personal gain just because it's too much compared to yours?
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IILU81II#8410 schrieb:
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Albibu#9602 schrieb:


You can live with 1000$ salary but you also can live with 12.000k salary.

Why are you bother with those taking 12k salary???

I bet you are one of those who learned to live with 1k$.


and you must be one that want to cut off 10k salary from the others with no personal gain just because it's too much compared to yours?


Indeed but what about have all of us 5k salary? Justice!
Zuletzt bearbeitet von Irin77#4248 um 02.11.2025, 15:08:01
+1
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IILU81II#8410 schrieb:
first time in my life i see players deliberately asking for nerfs in class they could enjoy.



When Deadeye makes up for more than 30% of all ascendancies, there is a problem. Tailwind getting both movement speed and skill speed is far too potent. Nerfs need to happen.
Zuletzt bearbeitet von CharlesJT#7681 um 04.11.2025, 07:47:37
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IILU81II#8410 schrieb:
first time in my life i see players deliberately asking for nerfs in class they could enjoy.

if you dont play it why are you asking for a nerf?
if you play it why are you complaining it's too fast? wear less MS?

i have a friend who play deadeye and if we map togheter he go left and i go right, map done split the loot n do other maps.
If we dont map togheter i dont give a fuck about his MS so why tf are you caring this much about rangers MS?

tf is wrong with you?

ps: i play tactician.


Because you play in the same economy, genius. It's bad for the game's balance. It's wild how many people on here will just screech about not having their personal favorite class nerfed instead of promoting healthy balance in the game.
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CharlesJT#7681 schrieb:


When Deadeye makes up for more than 30% of all ascendancies, there is a problem. Tailwind getting both movement speed and skill speed is far too potent. Nerfs need to happen.


Tailwind is about +10% movement speed at full stacks dude


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Because you play in the same economy, genius. It's bad for the game's balance. It's wild how many people on here will just screech about not having their personal favorite class nerfed instead of promoting healthy balance in the game.


are you telling me that removing 10% movement speed from 1 ascendancy brings a lot of balance genius?

Other classes and ascendancies need major buffs, that's how you bring balance.
You are basically asking for deadeye to be nerfed and other classes stay shit as they are.
It would be better to leave deadeye as it is and buff other classes too so they all are kinda at the same level!
Zuletzt bearbeitet von IILU81II#8410 um 04.11.2025, 08:47:55
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IILU81II#8410 schrieb:

Other classes and ascendancies need major buffs, that's how you bring balance.
You are basically asking for deadeye to be nerfed and other classes stay shit as they are.
It would be better to leave deadeye as it is and buff other classes too so they all are kinda at the same level!

Sure, buff other ascendancies, buff armor/ev, buff other skills, buff weapons, buff tree. And make pinnacle bosses die in 0.1 seconds instead 3 seconds on every poverty build? And make all maps runnable in 2 minutes? Oh wait they already are!
And all game is done in a week where you have to "skip" all boring content due to oversimplified game.

You can go to poe1 if you want these zoom lightspeed shite, there's already powercreep hell where you have to speedrun acts then speedrun T1-T14 maps and then grind hundreds of them to get anything valuable or just see any hard bosses because its balanced around broken top builds.
Zuletzt bearbeitet von Nikuksis#6962 um 04.11.2025, 09:13:05
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Nikuksis#6962 schrieb:
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IILU81II#8410 schrieb:

Other classes and ascendancies need major buffs, that's how you bring balance.
You are basically asking for deadeye to be nerfed and other classes stay shit as they are.
It would be better to leave deadeye as it is and buff other classes too so they all are kinda at the same level!

Sure, buff other ascendancies, buff armor/ev, buff other skills, buff weapons, buff tree. And make pinnacle bosses die in 0.1 seconds instead 3 seconds on every poverty build? And make all maps runnable in 2 minutes? Oh wait they already are!
And all game is done in a week where you have to "skip" all boring content due to oversimplified game.

You can go to poe1 if you want these zoom lightspeed shite, there's already powercreep hell where you have to speedrun acts then speedrun T1-T14 maps and then grind hundreds of them to get anything valuable or just see any hard bosses because its balanced around broken top builds.


Bosses die in 1 seconds since 0.1 and maps are done in 2 minutes since 0.1 too, though most players are crying because bosses are too hard, they cant run no death 6 mods waystone because they're too hard, looks like everything is too hard for non meta builds, what game are you playing?

Make it impossible for meta builds too or make it doable for EVERY build?
Zuletzt bearbeitet von IILU81II#8410 um 04.11.2025, 09:23:11
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CharlesJT#7681 schrieb:
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IILU81II#8410 schrieb:
first time in my life i see players deliberately asking for nerfs in class they could enjoy.



When Deadeye makes up for more than 30% of all ascendancies, there is a problem. Tailwind getting both movement speed and skill speed is far too potent. Nerfs need to happen.



Deal for me. I'd rather to have Blood Mage's Life Remnants over my Tailwind. I really do. Please let us able to swap those oh wait that's Scion class thing.
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CharlesJT#7681 schrieb:
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IILU81II#8410 schrieb:
first time in my life i see players deliberately asking for nerfs in class they could enjoy.



When Deadeye makes up for more than 30% of all ascendancies, there is a problem. Tailwind getting both movement speed and skill speed is far too potent. Nerfs need to happen.


Of course everyone is going to jump on Deadeye as they nerfed Smith and Invoker. So in the end if you don't want to play a spellcaster then you go on Deadeye. I think some people are even playing Deadeye for some melee builds. Nerfing is what creates the "FOTM" bandwagon scenario where pick rates for certain classes go out of control. Reworking unappealing ascendancies wouldn't do that. But of course that take's more work.

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