GGG put max cap on MOVEMENT SPEED and DPS. This is the only guaranteed solution for OP builds!!
" The options to gain 'speed' (becouse this is the key to everything) is not equal to all players. I mean you can do everything right with patience and still you see when reaching in top position that actually you are very very low compared to 'others'. And this 'OTHERS' is always the same classes with the same game style. This is completely development's fault and not players. That's why caps can bring balance becouse you hit right in the wound's couse and not circling around for finding needles in a haystack. Zuletzt bearbeitet von Baggos#7448 um 28.10.2025, 02:03:20
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And when every char can do the same, classes mean nothing.
It's about choices. Not showing your trauma into forum and just arguing. |
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The classes are basically already all the same s***. The ascendancies just provide utility. And speed is one of the best utility in the game at the moment (and probably alwways will be). So deadeye is number one for blasting easy content.. But that is not Deadeyes problem it is core issue with the game in that they don't give easy access to speed for other classes. And nerf mobility such as teleport, caged pillar of the gods etc (nerfed into the ground might I add).
Zuletzt bearbeitet von Icesinnox#6517 um 28.10.2025, 12:06:03
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Classes are the same, but others don't get speed and this and that?
Sure bro. And yes, speed is the king. |
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" Most of the power is in the passive tree and equipment. Not ascendancy. Dead-eye is just QOL for getting speed. You take tailwind and a few movement speed passives. Get some good boots and you're done. Other classes have to jump through hoops. Especially after the nerfs to teleport and such. But this isn't Dead-eye issue because the entire point of the Dead-eye is to move fast for little investment. The issue is arguably that there isn't enough power difference between the classes to the point where people will just take Dead-eye for the speed insteadof picking a different class for its benefits. So yes in that way the classes are all doing the same shit. In that there's not enough difference between the classes. And that is why people in the end just pick Dead-Eye for the movement QOL. Zuletzt bearbeitet von Icesinnox#6517 um 28.10.2025, 20:25:54
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[Removed by Support]. It would technically work but everybody would hate it. Just look at diablo 4, everything there has a cap and it's the most braindead design that literally nobody likes AND builds still do trillions of damage.
Zuletzt bearbeitet von Ayelen_GGG#0000 um 29.10.2025, 20:16:43
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Not a cap! But making high tier boss hps scale with your damage, and you get better loot. It would be a solution for a lot of things. Obviously not that much better loot but 1-2 divines for every boss 2-3 min fight.
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" Exactly as caps do in defenses that people hate but i didn't see anyone complaining about that. They all have accepted the defences caps. Common everyone can used to new rules... [Removed by Support] learn to play with new rules. And trust me until the final release ton of new rules will come and ton of remaining will change. Zuletzt bearbeitet von Ayelen_GGG#0000 um 29.10.2025, 20:17:10
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With those values in DPS game should have been named 'Blowup2' instead of Poe2. We don't talking about ruining builds but bringing insane DPS values close to the reality and that's the only way of doing it with no other experiment nerfs or bufs....
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" Funny. I picked Bloodmage 'cos it's fun. |
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