0.3 > 0.3.1 Because the new Quantity amount is complete nonsense, And waste of time
" They will adjust the values of the affixes as they see fit. That is a long shot from saying the update makes it all worse. The system is way better. The atlas is not fighting against itself any more. You might play with 20%-30% quant or other affixes instead of 60% quant, but you're doing so on every map instead of 5 out of 50 maps. So maybe they need to buff that single affix you're mad about. Maybe they don't. Play the game and let them look at the results and they will buff if necessary. |
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" Look, I still maintain the same point. If we were going to achieve a maximum of 30% quantity, they should have increased the scaling of the quantity. It's ridiculous that they're currently relying on trial and error; they should be conducting regular surveys and collecting results for this kind of thing. They're so stingy they can't even hire forum moderators while making billions. |
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" Exactly these people are just delusional. Drops are much more consistent now. Have like 30 div of drops since update. And you have no "down-time" of dopamine as well because 90% of the time you were setting up the towers. People just rant without actually mapping. They just assume and think they are smarter than anyone else with their peanut brain. Zuletzt bearbeitet von gothaize#2921 um 01.10.2025, 10:44:31
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" What needs to be done is to ensure the use of only six tablets, otherwise, this update is a failure. You're just dreaming. We tested maps on stream, both old and new, all kinds of tablets, maps, and mods. It's just a gamble. We didn't even get the amount we paid for map juice. Stop sucking up to GGG and talk about the facts. |
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Really haven’t seen much difference in my loot but the second response to this thread pretty much sums up things perfectly
You are ignoring the fact that you don’t have to spend hours finding these overlaps with wasted and dead maps Don’t see an issue with the nerf to quantity for several reasons as well for the health of the game and economy Good changes in this patch Mash the clean
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" If it's not profitable, the market will adjust. Right now we are still using the old values and the same strategy |
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" Party play was causing the inflation. They just needed to bring some balance. We're in the same position again, but the solo part is still worse than party play. |
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" Balance can't be achieved in the snow section because we press exalted to juice the maps. Don't you think it's ridiculous to spend at least 2 exa to create a 6-mode map and earn 2 exa at the end of the map? |
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" There is no single cause for inflation Parry play is it’s own problem Mash the clean
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" Your problem is that you're basing your profit entirely off of raw currency drops. This is a common noob trap which is also prevalent in PoE1 forums. Pick up and sell stuff that is valuable. How many perfect essences have you found? Have you tried vaaling them to get corrupted essences? Those are worth good currency. Have you tried running ritual lately and selling the splinters or omens? Breach has catalysts and splinters you can sell. Expedition has logbooks. Currency drops aren't the be-all-end-all. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Zuletzt bearbeitet von Pizzarugi#6258 um 01.10.2025, 11:03:45
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