0.3.1 Patch Notes
People have been playing for weeks, making archetypes of protection, especially on hardcore.
And you're correcting a basic defense formula that affects two archetypes in the middle of the league, which is why characters start die, including on hardcore. The person who coordinates such changes in the middle of the league clearly has problems understanding the development process and generally not understanding how his game works and what people are doing in it, such a lack of professionalism from the management of GGG is disappointing and causes thoughts that the game will never be good. |
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Can we pls find a way to use 3 tablets and have at least one revive pls
it just feels shit to die in a juiced map and i mean we can have fucking 6 portals in poe with giga juice pls! also we still have to run every map layout and it sucks who ever coded maps like sun temple like way let us have fun buffing instead of nerfing should be the philosophy to balance the game we all pay it to be overpowered and have a good progression |
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To get the game back to normal, the developers need to increase the number of items on the tiles to at least 20 and bring back skulls on the map!
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Bring the Tower back! Reverse Tablet Tower Update!
Over all.... start with 10/10... Now i give a 2/10... 2 for my Funny 7 Die in a row... KEKW |
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I thought that the extra random content found in maps was "in addition" to the atlas points? I am specced into both shrines and essences, but neither even shows as a map mod unless it's on a tablet.. Is this intentional?
The previous patch was great, it's the most I've enjoyed the game since release, but now the maps feel janky and kinda lackluster. Lots of quality of life is missing like rare icons and actually seeing the extra content icons when entering the map. I don't normally complain about patches, but this feels mostly like a giant QOL nerf more than anything and makes the game kinda unfun even for casuals like me. |
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This is not a fun patch... Don't actually enjoy any of the changes, so I think that's it for me for this league.
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Extra content is defenitely bugged, tried a couple of maps without overseer tablets with all shrine passives and barely got 1 shrine on map (and it seems to be the extra content rolled, no the 550% increased chance on atlas + tablets). Also founding far less stronboxes but hey tons of spirits, shame its loot is lame and easy to mess up when the fox spam zekoa in the middle of delirium fog and explosions.
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I tried to find another way to make the currency drop acceptable, but alas, the old method with towers was the most effective, it’s boring and uninteresting to play like that, it’s time to end with this league.
✨ Beta tester Path of Nerf 👀 Zuletzt bearbeitet von spokipo#1869 um 02.10.2025, 21:04:05
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" How about we revert the towers back to 3.0 but keep the new tablet mechanic, you can drop them in a tower as a one time thing, the number of maps they influence is affected by their uses remaining, AND you can carry a set map to map and juice them alongside the ones you left in a tower nearby, 2 tower overlaps become 3 tower overlaps at the cost of the tower tablets no longer being reusable. people who don't want to look for overlaps don't have to, people who want to go on a hobbit adventure for 90% of their gameplay get to |
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Atlas now is useless, no icons of mecanics, no reasons to choose where to go, just put tablets and go. Who figured out this... You can make Atlas as a line, single chain, one map by one, it will be the same. Towers were not perfect but exceedingly more interesting to plan and play
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