0.3.1 Patch Notes

add rare monsters icons back

add rare monsters icons back
it´s very bad to hide rares, pls put their icons back in game, it just killed all the fun, it´s terrible..
"
Abax11#3541 schrieb:
Added notes:

-Channel map is still big
-cenotes boss bugged and spammed a nearly infinity duration tornado, obviously i died and lost the map
-shrines appearing far less often, on a powerfull boss map i'm encounter 1 and hardly 2 with every shrine passive alocated and using tablets with shrine chance, before patch most of my maps got at least 2 (even 3 or 4 sometimes)


can’t believe people complaining about too big maps, maps are small af man, only bastille is a big map now, it’s good to have variety in map size not every map has to be a 10m square wtf
"Content icons for Breach, Delirium, Ritual and Expedition have been removed from the Atlas."

No they haven't been removed. Is it a bug or a feature?
"
keppie#6373 schrieb:
For the love of whomever, please stop the endless tearing down of player defenses !
I like playing builds with defenses and try to stay away from the glass cannon stuff that one shot pinnacles and whatnot, but it seems our kind always ends up paying the price with your relentless assault on defense mechanics. Let me ask you, when you guys test this stuff out, what is the actual number you put in the field where it says 'number of allocatable passive points' ? Cause i'm getting the feeling it doesnt match ours.
And each time we get the rug pulled out from under us in your fruitless attempts to one-shot those speedy full-out DPS builds before they're one screen ahead again, i have to spend hours in an effort to get my toons remotely playable again.
It's just not fun anymore, please find another solution !
Maybe have somebody look into the endless list of all means in existence already that allow you to neuter player defenses before throwing another nerf on to the pile. It's long enough to rock a baby to sleep ! It's also a big part of the reason why in general, melee has a harder time than ranged ..
Oh, and if the day ever comes that whomever is responsible for this ridiculously bloated passive tree realizes their mistake, i'll drink to that too


THIS 100%
"
zalanm88#7158 schrieb:
No they haven't been removed. Is it a bug or a feature?

They remain on the maps you juiced before the patch, as well as the juice itself (allows for double-juicing).
New maps you find won't have them.
I'm so frustrated with update 0.3.1 today, what map is this boss I'm dying, GGG are you normal? reduce DM for boss or don't put boss in every map.
GGG aren't you ashamed to NERF (Evasion)? Very sad.
Now I'll tell you honestly, until you make some changes I wish you no player plays on your servers.
CHILLED GROUND IS STILL THE SAME
NOT as if GGG cares or will even read this post along with all the other posts here, fact is for the masses they care very little of what we think, that's quite clear.

I know a few will claim "Ive dropped 30 divs from 2 maps" but from what I read, see and tested unless you have what most see as mirror tier gear you have very little hope to enjoy this patch, all monsters hit hard and faster, drop rates are very low.

Guess POE2 do not want to be Diablo 4 so bad they are becoming Blizzard in 2008 with Wrath of the lich king where no one was able to complete the game as they messed up the numbers and made it impossible for 95% of the player base.

Thank you GGG :P I do love being one shot with 8k ES and 5.5K HP makes the countless hours spent farming and gearing all worth it, and not even a death counter to explain how you died

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: