Major Endgame Changes in Patch 0.3.1 for Path of Exile 2

Holy update. I want to enjoy it
So when in the next week?
Very nice changes
Look at all these updates that I won't be able to experience due to infinite loading screens
There will be still no use of alchemy Orbs. It should roll one guaranteed t1 affix.
When tablet stash?
Please, fix performance issues ):
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Hiwon#1217 schrieb:

And so I am really not a fan of how, with each patch and subsequent sub patches, the game is being nudged ever closer to PoE1 style "throw small linear map into device and blast through it in 1-2 minutes". I have nothing against blasters, but they also already have a game, PoE1 is for that playstyle and if we're going to keep shifting towards the "I need to go fast, dragstrip racer go brrrrrrr" approach, then there's increasingly not much reason for these two games to actually be two games.

I play and enjoy PoE1, I like they are two different playstyle experience games but it feels like complaints about PoE2 not just being reskinned PoE1, and dev capitulation to those complaints, are just dragging the two closer and closer together with each patch.

This is very true and very popular opinion already. Assuming that many non-poe1 player are waiting for a full release its very weird they are going to poe1 playstyle now.
Hopefully there will be a major monster and maps rebalance soon.

Currently playing on SSF HC with non meta and the game looks so cool in campaign when you don't rush it. So much attention to the detail, monster design and animations ,boss attacks, sound, environment.
Would be a terrible pity if all this would be just erased by the mindless poe1 screen blasting.
I dont care about stupid towers as long as You dont...

remove SHADE WALKER!
Thank you!


WWill be fun to try it out!

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