SSF Offline Option
Title really, but please surely it has to be a possible thing. If you opt into playing SSF, there really is zero need for anything that comes with playing non SSF. You do not need trade, you can't play in a group, so why can we not have the option for offline STRICTLY FOR SSF ONLY. I don't care for Last Epoch but it is an option on there which is very nice for some (Myself of course included). I would love for this to be viable one day, I can only speak for myself but I know I am not the only one who does not have the option to play hard wired in (Ethernet). If you are one of the people who are in this boat then you know that you will suffer from what I call micro lag which is NOT drastic enough to kick in GGG's fail safe feature for major lag (The game auto pausing). So in turn what we endure are these small lapses of stutter. It is very frustrating because I personally have very good internet (1G of Fiber, 27ms ping) but because I am playing over a WIFI connection, my gameplay experience suffers. I know I am not the only one who this affects, please bump if you would like to see this implemented some day, hopefully soon. Thank you!
Zuletzt angestoßen am 21.09.2025, 12:57:59
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My guess is because they dont want you to have the game files on your own PC.
and it isnt just about "why does it matter if I cheat in single player" it would let everybody see how the servers work on the server side, letting people find exploits and other things even in multiplayer. currently the servers perform a bunch of stuff and we have no idea what the server is doing, code wise, because we dont have those files. another example of what could be done is cheating offline, you could install cheat on it in a way that let you practice every pinnacle boss infinitely, because you will either mod in an invincible character, or make the boss do no damage, letting you freely practice boss mechanics as much as you want. this practice would carry over into multiplayer. This happens in other games and it causes issues with the integrity of the game from a competitive standpoint. like it or not, many people play league starts to be competitive. Sometimes, people have practiced for 20 hours on a boss before that boss is even released on the live server, because the files for it were included in an update that arent live. So you could do Arbiter of ash 100 times safely offline, then you do it perfectly on your first try online because you've practiced. Zuletzt bearbeitet von OniJihn#0420 um 20.09.2025, 22:27:13
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Yeah that will never happen. There's a bunch of information that the client knows nothing about. Like the exact weights of mods on items is only known and completely controlled by the server. Creating an offline client would expose that kind of logic that they intentionally obfuscate.
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Most of the time...things are as they are because of previous experience, let's continue this tradition shall we? Ignoring history/previous experiences never did good.
Tech guy
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" I can get this to an extent but how? Like how is any game content/code like weights and affixes tied to an internet connection? Because other said game in question (Last Epoch) has a multitude of affixes and stats etc but they allow for you to play "Offline". Now you have a true offline option, like when you launch the game on Steam and it asks if you want to play in full offline or launch normally. You go with the launch normally option, BUT when you are on the title screen you can then make a character either Online or Offline and even when going with Offline you still have chat features? BUT no access to your microtransactions. I guess what I wonder is HOW do they do that? And why can it not be done here as well truly. Because you still obviously have soft online in a way if you can chat? Idk lol just doesn't make much sense to me |
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" This is a very good guess and I too could maybe see this being some sort of risk but as I said to @KaosuRyoko, there must be a way it can be done. IF I really really had to guess a reason why NOT, mine would be, they have almost in a way made PoE since inception, MMOish. In the sense that you launch the game and you LOGIN with an account you create which is then carrying all of your things. Stash tabs, other micros, characters, etc. For this reason I can understand it being a hassle to ever offer such a feature |
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I very much appreciate all responses so far and in no way am trying to stir anything up, I also hope nobody says "well just go play LE then" Lol. I only mention that game because it is the only one that offers such features and is an isometric ARPG so it is the only game relevant to compare
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PoE will likely never be an offline game.
The comparison with LE is not a very good one. Simply put, Last Epoch is developed and coded as a Single Player offline game with added multiplayer later on. Path of Exile was developed as an only online multiplayer game from the get go. Everything from coding to databases and calculations are made with a server/client structure in mind. It's more akin to a MMORPG than other ARPGs in that aspect. So if u want an "offline" mode, u'd have to setup a private server like structure. That will also tank ur performance even more, because of how calculations are performed. U'd probably want a second PC running that private server ect. That's just a laymens understanding of how it works, but I think u get the point. PoE2 0.3 Character: https://poe.ninja/poe2/builds/abyss/character/Sadaukar-2191/Acidic_Sadaukar PoE2 0.3 PC performance tweaks: https://www.pathofexile.com/forum/view-thread/3852015 Zuletzt bearbeitet von Sadaukar#2191 um 21.09.2025, 09:25:28
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this is not a new discussion..
It's kind of cute watching all these new players complain about things people have complained about since 2015 like GGG has never heard it haha. GGG doesn't want the game offline ever. THat's noe their bag. That allows people to mess with game files and potentially install illegal software. |
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" They are designed differently. In LE the client on your computer knows everything possible about the game. If you use a crafting item to add a random modifier, the client on your computer already knows the chance of hitting each one so it doesn't have to ask the server. So you don't need an internet connection to play. Which also means the game has no secrets at all, because I can extract any information I want out of the files on my computer. In PoE, the client on your computer doesn't know a lot of stuff. Most notably mod weights on items. When you slam an exalted orb, your game client literally does not know how it works. It just sends a message to the game server saying, "hey this guy used this exalt, what's the result of that action?" In PoE1 another notable example is vendor recipes. Your client has no idea what vendor recipes even exist at all. That's why there are, last I heard, still vendor recipes in PoE1 that no one has discovered. Similar to the mod weights, when you're filling up a vendor window to sell, your game client has to keep asking the servers how much the stuff you put in to sell is worth, and that's when the server will tell the client if the current items add up to a vendor recipe. Zuletzt bearbeitet von KaosuRyoko#1633 um 21.09.2025, 11:58:13
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