Honestly, I hate what GGG did to the ARPG genre as a whole

I was so excited when I got to the third act for the first time in D2 as a 8 yo. Now after more than 20 years I really want that exciting moments back but I cannot have it.

So as a consumer I'm searching to replicate it, pure excitement of a child. PoE1 failed me personally after 2014-2015 with the zoomzoom shift and now PoE2 looks very promising. I hope I can live long enough to see version 1.0 and I hope it won't be like PoE1.

Today I played ~10 different games because I had some free time and PoE2 was one of the good ones with some rage-baiting overtuned exceptions, bugs and anti-synergy weapon swap mechanics.

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I'm the fastest I've ever been and I am playing Lich. This is the first season where I might reach higher than lvl 97 because of how fast I'm clearing juiced maps
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FruitLord#0833 schrieb:
I see people talk about D2 here and it makes me think we played different games. I had several thousand hours in that game. Usually as a frozen orb sorc. There wasn't "slow tactical combat" for sure. It was all about farming endgame bosses over and over for the upgrades. Hunting runes, etc.

D2 had set items. D2 was offline. And most importantly, D2 was moddable. Mods are what gave D2 life. Not seasons, not updates from devs. Community generated content. Whole new skill trees, items, classes even.

No modern ARPG dev should be listened to when they start talking about the great things of D2 but make their game online-only and not built for modding from the ground up.


D2 had/has a thriving online community, this version of the game was not moddable. It was probably one of the first "Live Service" (to an extent) games that came out as it had infrequent patches (you had to manually download and install them LOL).

D2 had some terrible concepts to it, especially in hell mode, such as monster immunities. Anyone who says this was a good idea never played it, you literally just ran onto the next zone without killing anything (YAy fun gameplay). The drop rates were atrocious for most things as well which meant it took forever to get anything.

The game was fantastic but it was a game that was basically close to a first of its kind (D1 Was similar but not the same) which made it very unablanced and a LOT of the skills and items were just complete garbage (Druid Minions).

PoE 1 was originally called D2's successor (After the failure that D3 was) and PoE 1 WAS the succesor when it first came out.

The game was a completely different beast to what it is now, PoE 1 was much slower you had to pay attention more (Maybe they need to bring Reflect Damage onto PoE 2 for all the zoomers). The boss fights were surprisingly interesting. Piety and Dominus being the standouts.

A lot of the things that forced you to pay attention in PoE 1 were removed in favor of people complaining that it was slowing down their clear speed. I mean we had flicker strike builds that literally teleported across the map and were moving so fast that the game client couldn't handle it and would just crash to desktop. But if you ran into some kind of reflect damage Rare then a lot of the time you died instantly.

Lightning Strike that could clear several screens ahead of you with the snaking tendrils of lightning across the ground.

CoC builds with almost no internal cooldown that would cause parties to kick people because it would lag entire systems also causing client crashes.

All of these were possible in PoE 1 but a lot of them were glass cannon and fun during the start but not super viable for major end game content. The game was changed to make these viable for all types of content as that is what a lot of the players enjoyed.

PoE 2 is trying to create something different, probably similar to what PoE 1 was when it first came out but they have much more technology available now and they are trying to utilise this to create a game is its own.

One of the biggest setbacks is the community, opening the game to early access was a smart move but they need to stick to their guns and develop the game the way they originally intended and should probably limit community feedback to bug fixes and major flaws.

Zuletzt bearbeitet von Cyriac_Darakus#1022 um 20.09.2025, 22:56:27
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FruitLord#0833 schrieb:
I see people talk about D2 here and it makes me think we played different games. I had several thousand hours in that game. Usually as a frozen orb sorc. There wasn't "slow tactical combat" for sure. It was all about farming endgame bosses over and over for the upgrades. Hunting runes, etc.

D2 had set items. D2 was offline. And most importantly, D2 was moddable. Mods are what gave D2 life. Not seasons, not updates from devs. Community generated content. Whole new skill trees, items, classes even.

No modern ARPG dev should be listened to when they start talking about the great things of D2 but make their game online-only and not built for modding from the ground up.


D2 had/has a thriving online community, this version of the game was not moddable. It was probably one of the first "Live Service" (to an extent) games that came out as it had infrequent patches (you had to manually download and install them LOL).

D2 had some terrible concepts to it, especially in hell mode, such as monster immunities. Anyone who says this was a good idea never played it, you literally just ran onto the next zone without killing anything (YAy fun gameplay). The drop rates were atrocious for most things as well which meant it took forever to get anything.



hot take but the immunities were actually pretty good if you didn't go all out on one skill (this was prob the very early way to solve/address the 'one-button' meta) so saying its just 'bad' is missing the point imo
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FruitLord#0833 schrieb:
I see people talk about D2 here and it makes me think we played different games. I had several thousand hours in that game. Usually as a frozen orb sorc. There wasn't "slow tactical combat" for sure. It was all about farming endgame bosses over and over for the upgrades. Hunting runes, etc.

D2 had set items. D2 was offline. And most importantly, D2 was moddable. Mods are what gave D2 life. Not seasons, not updates from devs. Community generated content. Whole new skill trees, items, classes even.

No modern ARPG dev should be listened to when they start talking about the great things of D2 but make their game online-only and not built for modding from the ground up.


D2 had/has a thriving online community, this version of the game was not moddable. It was probably one of the first "Live Service" (to an extent) games that came out as it had infrequent patches (you had to manually download and install them LOL).

D2 had some terrible concepts to it, especially in hell mode, such as monster immunities. Anyone who says this was a good idea never played it, you literally just ran onto the next zone without killing anything (YAy fun gameplay). The drop rates were atrocious for most things as well which meant it took forever to get anything.



I'v stoped there, because PoE2 has way, way, way wurst drop rates then D2. I mean you could gear up to do magic find, and everything was let's say balanced in D2, even though u did low dps and had some difficulty in hell, with certain mobs been immune to certain elemental damage. But that was just in hell mode. In normal mode, you could finish the game with just rares and some talismans, runes, whatever, was not that hard, every casual player could have fun in ARPG, and it became popular.

Yes u are right, u could easily avoid being surrounded by mobs if your character was teleporting/jumping and moving really fast, but just in some map levels ( earlier into the game ), in others u needed "map hacks" or whatever ... so not really true, in D2 was harder to get in a situation like that, as for PoE2 you could easily get cornered and die in Mud Burrow that is the first dungeon u get into, top of the cake, there is the Abyss quest for just starting the game, how about that, u do like tight spaces, no?

The progress of D2 is good, you start slow and then it's fun cuz you avoid being surrounded by mobs, getting to the boss where you can loot, it just introduce players to tight spaces, not kill them on purpose. Some players abused teleports, some mob clearing, but it was fun because there were always some new stuff to discover, like loot targeting mobs or bosses. The progress was really made for new players into the genre of ARPG.

As for PoE2, u really are clueless in crafting, must spend hours learning theory how to craft ur own items and more hours playing, die hundreds of times just to get to a point where u can get creative with builds, items, game style, game peace, maps and more stuff that "mobs explain" in low detail. ( i donno, i disable tutorials because they are annoying ). So maybe an RPG introduction to where u need "Movement Speed boots" on bosses it's not a bad idea, because in PoE2 ur getting one shot by a single skill of the boss, cmon, that is in the first Act Boss Genor or whatever.

I would like more CO OP action, i mean the CO OP side now it's utterly just in the market, players are not gathering, players are not willing to play a multiplayer game, no they go individually, get to lvl 99 SOLO. At least let us get to lvl 111 doing CO OP stuff developers, i know u can do it, make it fun, we all ready paid for the game.

Do not speak english so could be some grammar problems ... have fun uall.
The game has never been more easy then it is now. Nobles never need to do boss mechanics when you can just blow them up in seconds
If I wanted poe1 zoom I would have stayed there where they have endless endgame.
Well, you are right. You hate the way the game is going. But, I would venture a guess that many more do not. Going toward d2 is better. D4 started with 15m using the exact same approach as you are talking. Making the game outright dumb. It lost 14m and Blizzard will have to revamp and retool if they want them back. Go over to their forums and you will see, even the one's that stayed hate the game.
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Johny_Snow#4778 schrieb:
Remember what ARPGs were before PoE 2 appeared? Theorycrafting, itemization, abusing mechanics, farm strategies, many different ways to reach the same end goal and so on.

But then PoE 2 happened. And some players decided that it must be a slow, tedious slog where you roll around all the time and have to engage with the enemies one/a small group at a time in a meaningful way while getting crap as a reward because too much player power is bad.

And here come the suggestions - cap damage, nerf everything, slow down the game even more than it already is, make maps the same as Act 1, etc.


This is bad. This is really bad. I don't know where these people come from or if they enjoyed ARPGs before, but if GGG caters to them PoE 2 could become something that no other ARPG currently is. And it is not even clear if that thing would be successful.

And even if GGG doesn't cater to them, they will still be here mucking everything up, complaining, leaving bad reviews.


I imagine GGG's intention was to make a smash hit that would bring not only PoE 1 fans in but also fans of other games. A huge explosion in popularity and tons of money, of course........but they fucked it up. They brought together people who have completely opposite ideas of what an ARPG should be and whatever GGG do - someone will be very very unhappy.

GGG ruined the genre with POE1. What universe are you from, cause it's not the same as mine.
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PayneK#3102 schrieb:
My only problem with the game is COMBO ATTACKS



I don't mind this once you get into the game a little bit but it feels like even the mobs in the first area passed the first base camp had combo attacks in mind when you have 1 skill. Early game is just awful, and its kinda what kills the game for me.
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i1332v#2731 schrieb:
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FruitLord#0833 schrieb:
I see people talk about D2 here and it makes me think we played different games. I had several thousand hours in that game. Usually as a frozen orb sorc. There wasn't "slow tactical combat" for sure. It was all about farming endgame bosses over and over for the upgrades. Hunting runes, etc.

D2 had set items. D2 was offline. And most importantly, D2 was moddable. Mods are what gave D2 life. Not seasons, not updates from devs. Community generated content. Whole new skill trees, items, classes even.

No modern ARPG dev should be listened to when they start talking about the great things of D2 but make their game online-only and not built for modding from the ground up.


D2 had/has a thriving online community, this version of the game was not moddable. It was probably one of the first "Live Service" (to an extent) games that came out as it had infrequent patches (you had to manually download and install them LOL).

D2 had some terrible concepts to it, especially in hell mode, such as monster immunities. Anyone who says this was a good idea never played it, you literally just ran onto the next zone without killing anything (YAy fun gameplay). The drop rates were atrocious for most things as well which meant it took forever to get anything.



I'v stoped there, because PoE2 has way, way, way wurst drop rates then D2. I mean you could gear up to do magic find, and everything was let's say balanced in D2, even though u did low dps and had some difficulty in hell, with certain mobs been immune to certain elemental damage. But that was just in hell mode. In normal mode, you could finish the game with just rares and some talismans, runes, whatever, was not that hard, every casual player could have fun in ARPG, and it became popular.

Yes u are right, u could easily avoid being surrounded by mobs if your character was teleporting/jumping and moving really fast, but just in some map levels ( earlier into the game ), in others u needed "map hacks" or whatever ... so not really true, in D2 was harder to get in a situation like that, as for PoE2 you could easily get cornered and die in Mud Burrow that is the first dungeon u get into, top of the cake, there is the Abyss quest for just starting the game, how about that, u do like tight spaces, no?

The progress of D2 is good, you start slow and then it's fun cuz you avoid being surrounded by mobs, getting to the boss where you can loot, it just introduce players to tight spaces, not kill them on purpose. Some players abused teleports, some mob clearing, but it was fun because there were always some new stuff to discover, like loot targeting mobs or bosses. The progress was really made for new players into the genre of ARPG.

As for PoE2, u really are clueless in crafting, must spend hours learning theory how to craft ur own items and more hours playing, die hundreds of times just to get to a point where u can get creative with builds, items, game style, game peace, maps and more stuff that "mobs explain" in low detail. ( i donno, i disable tutorials because they are annoying ). So maybe an RPG introduction to where u need "Movement Speed boots" on bosses it's not a bad idea, because in PoE2 ur getting one shot by a single skill of the boss, cmon, that is in the first Act Boss Genor or whatever.

I would like more CO OP action, i mean the CO OP side now it's utterly just in the market, players are not gathering, players are not willing to play a multiplayer game, no they go individually, get to lvl 99 SOLO. At least let us get to lvl 111 doing CO OP stuff developers, i know u can do it, make it fun, we all ready paid for the game.

Do not speak english so could be some grammar problems ... have fun uall.


PoE 2 is not overly difficult to complete the campaign in its entirety with self found drops, in fact you kind of have very little choice at the start of a season. D2 was not overly difficult to get past nightmare either, getting through hell was a completely different story and where the percieved difficulty came into play.

It was only difficult though due to resist immunities pretty much bricking a lot of the builds from completing at one point or another. Remove the resist immunities from the game and it would not be overly difficult at all.

PoE 2 absolutely does not have worse drops than D2. You could farm for days/weeks trying to get a high rune unless you had a high MF character and that was only a very small peiece of the gear you need. PoE has far more incremental increases that you can get making items far easier to obtain.

Given the fact that PoE 2 relies more on Rare items than D2 does I would say that D2 itemisation was harder as you were farming for specific drops for each peice or trying to craft a Runeword peice usually using very rare high runes.

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