Faster bosses is less fun

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FruitLord#0833 schrieb:
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Sulik7#2502 schrieb:
Just did the arbiter of ash (non-uber version) and he couldn't do the corridors or donuts. I took him down in 20 seconds. My 0.1 and 0.2 arbiters were hard. I hope they buff monster life and reduce endgame player power.


This is a misconception. Tedious, not hard. Arbiter wastes all your time in the fight as you just walk around avoiding one-shots. In 0.1 I think the best fight was the Trialmaster. Couldn't one-shot me but I had to learn his abilities and not get caught twice in a row or I'd die. Oh, and it took me 2+ minutes to dps him down.

Yes, player damage is high. No, lowering player damage won't fix the problem. It'll just get more of the player base to quit playing. They need to tune player damage *and* remove one-shots from bosses at the same. Maybe well-telegraphed ones(again, trialmaster showing 3 sunders before doing it is a good example) so that even the first time you encounter the boss you should be able to understand how to avoid said one-shot.

That isn't to say players who ignore defense for glass cannon shouldn't get one-shot. If you don't have decent defenses then you should definitely die to big boss hits.


If the playerbase quits because they don't want to actually fight, so it be. I'll stay to enjoy a hard fight.

Non telegraphed oneshots are bad designs, but if the boss is telling you that better avoid the oneshot, you have to be ready. Done properly, it feels like a dance. Arbiter does his corridors, donuts or flamethrower+donuts every 30-45 secons cooldown. You have plenty of time in between to avoid his regular attacks.
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Recently did another campaign playthrough for the new expansion, and while I'm used to melting bosses and the feelings of ZDPS in PoE1, my first multiplayer campaign experience on launch was SO GOOD, that playing through it again now feels incredibly disappointing challenge wise.

Through a combination of multiplayer scaling and balance changes from launch bosses that previously gave me tension and FEAR of getting hit, were such pushovers that I didn't even need to dodge in most cases or killed them before they could even use most of their moveset. The PoE1 special and why this game was made, looking at you Searing Exarch cheese. My first run against Doriyani was so stressful that it felt like a raidboss, almost all of the encounters were like this, most notably Balbala, Forsaken Son, Geonor, Jamanra, Blackjaw who most of you probably don't even know, and the Forgemaster.

They listened to streamers and ruined the game.
You'd think after listening to streamers ruined D4 devs would have learned from this mistake, guess not.

Game is boring a slot machine zoom fest now. Yawn.
Just another mass appeal AAA slop fest that only exists to make the most money possible and not be the best game it can be.
Zuletzt bearbeitet von ShiyoKozuki#4168 um 21.09.2025, 17:18:58
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FruitLord#0833 schrieb:

They need to tune player damage *and* remove one-shots from bosses at the same. Maybe well-telegraphed ones(again, trialmaster showing 3 sunders before doing it is a good example) so that even the first time you encounter the boss you should be able to understand how to avoid said one-shot.

That isn't to say players who ignore defense for glass cannon shouldn't get one-shot. If you don't have decent defenses then you should definitely die to big boss hits.



Wholeheartedly disagree. A big fucking telegraphed slam should absolutely kill you even the first time. Making everything easy so that people can feel strong because they first timed something isn't good gameplay, its just a free pass for something you haven't earned. You can argue that getting onetapped robs you of your attempt and is cheap, but there are plenty of bosses acrossed a myriad of games that do this, and yet here we have the freedom to prepare for it if necessary. You can build a character to survive, or you can exert supreme caution as you learn a new boss, I fully expect to die on a first attempt for any high level/pinnacle content or general difficult boss, you just learn as much as you can from the loss and dab on it as you improve. That's mental progression.


As a HCSSF player, I disagree that bosses should just have one shots.
If I tune towards defenses, they shouldn't be effectively useless on such a consistent basis. Dare I say even at all as you just reward stacking offense. Better to just blow everything up fast than stack defenses, kill in 1/5th the time and not face more one shot attacks if designed that way.

Not saying you should be invincible but it is dumb if you make a tank character that kills slower that you can still just get 1 shot on a regular basis due to bosses having telegraphed one shots that just ignore defenses. And actually have to face more one shots because you kill slower.

However if you mean glass cannons should get 1 shot, then I can agree with that.
Zuletzt bearbeitet von Utukka#5444 um 22.09.2025, 00:04:51
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Utukka#5444 schrieb:
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FruitLord#0833 schrieb:

They need to tune player damage *and* remove one-shots from bosses at the same. Maybe well-telegraphed ones(again, trialmaster showing 3 sunders before doing it is a good example) so that even the first time you encounter the boss you should be able to understand how to avoid said one-shot.

That isn't to say players who ignore defense for glass cannon shouldn't get one-shot. If you don't have decent defenses then you should definitely die to big boss hits.



Wholeheartedly disagree. A big fucking telegraphed slam should absolutely kill you even the first time. Making everything easy so that people can feel strong because they first timed something isn't good gameplay, its just a free pass for something you haven't earned. You can argue that getting onetapped robs you of your attempt and is cheap, but there are plenty of bosses acrossed a myriad of games that do this, and yet here we have the freedom to prepare for it if necessary. You can build a character to survive, or you can exert supreme caution as you learn a new boss, I fully expect to die on a first attempt for any high level/pinnacle content or general difficult boss, you just learn as much as you can from the loss and dab on it as you improve. That's mental progression.


As a HCSSF player, I disagree that bosses should just have one shots.
If I tune towards defenses, they shouldn't be effectively useless on such a consistent basis.

Not saying you should be invincible but it is dumb if you make a tank character that kills slower that you can still just get 1 shot on a regular basis due to bosses having telegraphed one shots that just ignore defenses.



If a nuclear bomb lands in front of you, then starts beeping faster and faster with LED lights that say "I WILL BLOW UP SOON" after 10 seconds, I think it's absolutely fine for it to oneshot you even if you're defensively built, or the very least, almost do it. While the tankiest build ever may relish in the achievement of being able to block/survive it due to the sacrifices taken to get there. A 2 second telegraph that isn't noisy oneshotting a full tank character I'd agree with you.
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Utukka#5444 schrieb:
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FruitLord#0833 schrieb:

They need to tune player damage *and* remove one-shots from bosses at the same. Maybe well-telegraphed ones(again, trialmaster showing 3 sunders before doing it is a good example) so that even the first time you encounter the boss you should be able to understand how to avoid said one-shot.

That isn't to say players who ignore defense for glass cannon shouldn't get one-shot. If you don't have decent defenses then you should definitely die to big boss hits.



Wholeheartedly disagree. A big fucking telegraphed slam should absolutely kill you even the first time. Making everything easy so that people can feel strong because they first timed something isn't good gameplay, its just a free pass for something you haven't earned. You can argue that getting onetapped robs you of your attempt and is cheap, but there are plenty of bosses acrossed a myriad of games that do this, and yet here we have the freedom to prepare for it if necessary. You can build a character to survive, or you can exert supreme caution as you learn a new boss, I fully expect to die on a first attempt for any high level/pinnacle content or general difficult boss, you just learn as much as you can from the loss and dab on it as you improve. That's mental progression.


As a HCSSF player, I disagree that bosses should just have one shots.
If I tune towards defenses, they shouldn't be effectively useless on such a consistent basis. Dare I say even at all as you just reward stacking offense. Better to just blow everything up fast than stack defenses, kill in 1/5th the time and not face more one shot attacks if designed that way.

Not saying you should be invincible but it is dumb if you make a tank character that kills slower that you can still just get 1 shot on a regular basis due to bosses having telegraphed one shots that just ignore defenses. And actually have to face more one shots because you kill slower.

However if you mean glass cannons should get 1 shot, then I can agree with that.

You can press escape - > return to check point to avoid dying.

Defenses should not be able to bypass highly telegraphed 1 shots, it's already nearly impossible to die in this game as it is...
Hard bosses are more fun and that's a fact.

The simplest fix in my eyes would be to add an additional Atlas tree that you can grow early in the campaign and if you choose to increase boss difficulty you're rewarded for your efforts...

and those that wish to blast through to end game super quickly, well you can not spend those points.

I always want this game to be patched for actual players over farming junkies.
Zuletzt bearbeitet von TrunktenUK#3407 um 22.09.2025, 03:14:20
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TrunktenUK#3407 schrieb:
Hard bosses are more fun and that's a fact.

The simplest fix in my eyes would be to add an additional Atlas tree that you can grow early in the campaign and if you choose to increase boss difficulty you're rewarded for your efforts...

and those that wish to blast through to end game super quickly, well you can not spend those points.

I always want this game to be patched for actual players over farming junkies.



Preach brother

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