Remove XP penalty
It is the worst part of Endgame for me.
I just can't get any progress or get it extremely slow. It does nothing but waste the players time and you already loose the map if you die enough times, so why punish with xp? It's totally unfun. I would rather have the monsters respawn and loose items like in campaign than xp penalty. Zuletzt angestoßen am 21.09.2025, 12:00:43
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I past the entire yesterday to get my lvl 95, was going up and down. So i fixed my defensive layer. On my way to do it today.
That's the point of xp loss. Juice less or / and fix your gear. |
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" Aka do boring stuff, take no risks, don't try to farm anything just put yourself to sleep while slowly grinding out expees approach. Brilliant and truly industry revolutionizing brainstorming, how come no one thought of this before!? |
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" And what is your version of alternative. everyone uses glass cannon who cares how many times you die just kill stuff hell why not just get rid of all the armour and we just equip weapons XP loss is and shoudl always be in these type of games, its called risk v reward... I play a fairly glass canon but im able to build enough defences to not die (2 deaths in 88 levels) so no it doesnt hamper game play |
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There's also the extra aspect of XP being protected when you just leveled up, meaning you can then try out riskier fights.
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No keep xp loss so getting to 100 remains an achievement. If you want to get 100 be good at the game. Zuletzt bearbeitet von OniJihn#0420 um 13.09.2025, 10:18:19
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" Same! Would take that punishment over excessive XP loss any day of the week. It's soooo demoralising to still have this terrible system in place. It actively 'forces' us to not take risks of any kind, which means to not take on bosses or difficult maps. Until we have JUST levelled up. It trains us to be bots. |
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I think that the XP on death shouldn't really happen until you hit level 80 and onward.
The game punish you way to hard, way to early. Zuletzt bearbeitet von Haziza#1519 um 16.09.2025, 19:45:20
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I also think the EXP penalty should be removed. There is already punishment for dying aka losing the encounter and access to the map. That alone already pisses most people off for them to reflect on their gear, not to mention the time and monetary loss. Losing exp honestly just drives people away, by people I mean the ones whom still push end game but still have a life out of POE.
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" you give me enough time in SC, i will get to 100 even with XP loss. Of course, with the XP loss it makes it take about 20 times longer, meaning I lose interest in the character before hitting it. So really the only achievement for hitting 100 is being able to sit around being braindead for hundreds of hours. Now, in HC hitting 100 is an achievement, but HC players don't have to worry about XP loss, because if they die the character is SC (and in most cases they restart at that point). But getting 100 in an ARPG is by no means a sign of "being good" at the game, it is just a sign that you could invest the time into it. |
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