BUG Frequent 20-30 Game Freeze + map reset (multiple players affected).
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I've been running 581.42 for the past 3 weeks now with no problems. No crashes, no grinding gears, no instance loss, no minimap loss, nothing. Prior to that I ran into this issue quite repeatedly, especially on Act 3 and 4 of the campaign. After 0.3.1 it all went away, I still bounced around drivers 576.88, 581.29 before getting to this one, and all issues went away after the game patch. I still believe it makes sense to go post at the nvidia forum for the drivers so they can try and work out why this only happens with the PoE game engine, as I've not seen this issue with any other game.
Also, I've seen in the forum that AMD GPU's are also affected by the same problem, so that shows only how much more prevalent Nvidia GPU's are, that AMD users are not as widely reparented in the forum population |
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7 times today doing maps. 13G ram usage and freezes.. why am I even surprised from this trash.
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" Same issue. Here's my specs: OS Microsoft Windows 11 Pro CPU Intel(R) Core(TM) i9-14900K, 3200 Mhz, 24 core, 32 logic procs RAM 32.0 GB Storage 1 GB SSD Graphics card NVIDIA GeForce RTX 4080 Super - drivers 581.15 (when installed) to 581.57 (now) ScreenResolution 2560 x 1440 x 180 hertz Average connection speed - Download 800Mb - Upload 750Mb Game Server MILAN - FRANKFURT - average ping 45 - 50 ms. * I'd like to point the fact that this issue escalates while in multiplayer (no pause unless the others press pause too) and in most of the cases it equals death. * The same issue occurr on another computer with lower specs ( RTX 3060, i5). More details just in case which may be not pertinent: -I've installed nvidia Studio Drivers some time ago and removed them in favor of actual Game Ready Drivers. -I've tried to wipe the game out - refresh the drivers - reinstall the game. No success. -I've already increased the shader pool cache in the Nvidia Control Panel to 100GB but didn't changed anything. -I have Node.js installed in my computer -Created a port triggering for POE2 but aswell not effective. |
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We shouldn't have to do all this :(
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+1
Even if I pause the game, it SAYS it's paused but I continue to take damage and I'm already mad we lose 10% xp in maps we didn't even earn that much on - but I'm sure not going to continue to play if I can lose 10% xp because your game keeps crashing. |
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i had an AI chat:
What’s happening (in plain terms): During boss fights / hideout banking, the GPU driver briefly crashes or resets. Windows treats this as a TDR event (Timeout Detection & Recovery) → it’s as if the GPU was unplugged for a split second. The game doesn’t actually crash anymore because GGG added a safety net: They spin up a new instance Copy the game state over Pause the game → cogwheels Resume once the driver recovers So yeah — GGG can’t fix the root cause, they just made it so: You don’t get booted You don’t lose progression That’s why throwing €4500 at the problem didn’t change anything 😛 Your new setup (9800X3D + DDR5 + Gen5 NVMe + 5070 Ti) absolutely rules out CPU, RAM, storage, or raw GPU performance as the cause. Why it’s almost certainly NVIDIA drivers Happens across multiple GPU generations Happens on high-end systems Only certain driver branches are affected Rolling back to ~560.xx reportedly eliminates it That’s textbook driver regression behavior. Practical things you can do right now If you want stability over new features: Roll back to NVIDIA 560.xx Use DDU (safe mode) Clean install Disable GeForce Experience overlay In NVIDIA Control Panel: Power management: Prefer maximum performance Low Latency Mode: Off G-Sync: temporarily disable (for testing) Windows: Disable Hardware-Accelerated GPU Scheduling (HAGS) Make sure no GPU monitoring tools are polling aggressively Optional (advanced): Increase TDR delay in registry (doesn’t fix the bug, but reduces how often Windows panics) The frustrating truth You’re right: Not your fault Not your hardware Mostly not GGG’s fault either 100% a driver stability issue Until NVIDIA fixes it properly, older drivers = smoother gameplay, even on bleeding-edge rigs. |
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yup sign me up
prevalent in 0.2 gone in 0.3 back again in 0.4 While the snow remains,
veiled in the haze of evening, a cold leafless branch. Flowers are only flowers because they fall, but thankfully the Wind. |
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This is happening for me aswel, initally it wasnt very often but now its happening almost every second map
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