Suggestion for 0.4 on how to rework towers - Outpost, atlas alive

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MykroPsykoz#6286 schrieb:
If it stays infinite, it definitely needs dead ends, frontiers, some not rng point of interests (like a bridge that lead to the 2nd west region, a mountain pass leading to the north region,etc) something that you can complete and not just spreading in 4 directions.

Good idea, if the landscape would feel more like a real landscape with features, that would be an improvement to the current generic feeling atlas.

I really like the main idea of this thread - the moving outpost. One main benefit would be that I could simply place the outpost near locations I want to do, place some tablets in it to get the league mechanics I like and start mapping. No more juicing multiple towers - just a single place to enter tablets without effort.
While I enjoy the RPG aspect of NPCs and upgrading the outpost, I would find it important that the basic function of the outpost stays simple and I can just go mapping without having to handle complex outpost management features. It would also be good to be able to stay in a single location for a longer time, maybe by expanding the towers area of influence into an adjacent region. When expanding I could add some new tablets into the tower which then apply to the newly annexed region. Such expansions could be free after clearing a certain number of maps or done earlier for a cost. Or maybe the tablets are already cost enough.
Towers could just become normal maps to complete with the typical goals like killing all rares. Scouting in a direction could be something done on the map interface via a button.
I believe the outpost mechanic could be integrated into the atlas passive tree: different passive nodes could unlock and develop different outpost features and NPCs. The current nodes could also be integrated into the outposts: e.g. the current +x% rarity and better chest rewards nodes could be related to a treasure hunter NPC.
Zuletzt bearbeitet von Meril#8494 um 05.09.2025, 23:11:15
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Meril#8494 schrieb:

While I enjoy the RPG aspect of NPCs and upgrading the outpost, I would find it important that the basic function of the outpost stays simple and I can just go mapping without having to handle complex outpost management features.


That's fair. I think if ggg ever decided to implement something similar (I assume they're already cooking something for 0.4), then they could probably find a balance where the npcs are something that you can have as a long term goal for bonuses but not completely mandatory

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