0.3.0b Hotfix

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Woodpot#7571 schrieb:
I play specters, gargoyle demon in early, stoneclad gorilla, crested behemoth after, and i tried to use the blackblooded elite (from abyss) and sun priest, abyss abominations are good too if you like green fire everywhere.
There is still plenty of strong cool spectres to play, i don't understand the ragestorm


the ragestorm is because they touched a class that has barely any players and left deadeye alone. Now I have to go replace the ants they broke with another specter, reroll my passives that were BIS for nettle ants and when they decide to roll back and fix this BS I will need to go grab them again - halting progression 6 days into the season.

There was no reason they needed to touch any of this. The only reason I suspect was to drive more people towards deadeye.

Let's just all roll deadeye so it's 100% full of them - maybe they will nerf it then.
hear hear, drive more ppl to deadye
I'm just curious, how many people have to buy your ridiculously overpriced 60 dollar cosmetics for you to actually test your game? Or is that time better spent making more cosmetics that are the price of a full game, in your opinion?
Not only did you obliterate the Haste aura minion and the Ant Commander archetype, do you even understand how hard it is for us to find or craft proper gear? +Minion skills is one of the most sacred modifiers in the entire game. Look at the market, +4 minions is insanely expensive, and we have no way to target craft it.

Waking up to this crap, knowing that minions are hard capped because GGG decided they can only scale through a narrow set of modifiers, is beyond frustrating. You’ve destroyed one of the few good builds since POE2 launched.

This isn’t “balance.” It’s lazy design. Instead of opening new paths for underrepresented archetypes, you just nerf them into the ground while letting Deadeye run free. For minion players who already have fewer options and higher costs, this is insanely stupid.
I don't even play minions currently but you absolutely must give in-game free respec options for those players - why aren't you doing this? Some money, perfect orbs and such, free "do the whole tree again" type of stuff.

Also you MUST nerf the lightning arrow Deadeye. How is this testing early access stuff, if your playerbase are 80% one class/ascendancy? Hello!? Make it make sense.

Nerf Deadeye to the ground, give full respec options for those players, start the league again or something. It's going to be 4 MONTHS of this utter nonsense, AGAIN?
Zuletzt bearbeitet von willbeplayin#1634 um 03.09.2025, 23:23:27
I suspect given the nonsense excuses that GGG has no intention of fixing the Frozen Mandibles until they've finished revising monsters as spectres (and nerfed them into the ground). It makes no sense at all that they were 'accidentally' removed. What change could possibly make them be replaced by Nettle Ants, when Frozen Mandibles shouldn't have needed to be touched at all? It's pretty obvious that GGG removed them on purpose, realized they forgot to mention it in the patch notes, saw the public backlash and started backpedaling, and now they're stalling out with excuses about how hard it is to fix to try to drag it out until they've finished revising all monsters (and making them all equally dogshit) and they can add the ants back in nerfed to the ground.
After defeating Akthi and Anundr, I can't get out from the place. There is a red thing that blocks my way out that it seemed i havent defeated the area bosses. So I had to go to my character select and ctrl my player to cancel the progress. When I did fought the bosses again, the same thing happened. Kindly address this.

Thank you.
This is why they said they can't wait to see the broken builds we create so they can nerf them into the dirt and beyond. I've been complaining to friends and sometimes on the forum about the lack of minion love, even in poe1 they obliterated minion builds, and then in PoE2 they take away the skeleton warrior gem and make it a septre only skill and only if you have the septre that has the spell, spirit itself is extremely limited and if you have abysmal luck you'll never see 40+ spirit on a body armor or amulet, and so you're stuck with the 60 or so from quests and the flat 100 from a septre because you have no luck to get anything over 11% more spirit which should scale all spirit not just the the item's only.

And then the ascendancies for witch are abysmal and more janky than dark souls 1, when I saw Lich I was like finally a minion class but instead it's just another worthless class that does goober things. It's class image has a bunch of zombies around it but not a single passive node has anything specific to minions just allies and horrible buffs at that, lose all you life or mana to unholy might when something happens in X way yada yada. How about something to reduce spirit cost or increase spirit total instead of an ally buffing class.

It's clear we will never see a true necromancer again, the least GGG can do is make a viable minion build, melee is a sunken ship and mages are barely making it work unless you only take that one specific ascendancy, so what's left? Witch Hunter and Deadeye, I usually end up running a Witch Hunter because I'm not a fan of the voice lines of the ranger, not like having a Van Helsing styled class shout "MORON!" is any better.
I don't always get boner in the Burger King drive-thru, but when I do it's a Whopper.
Zuletzt bearbeitet von Abyssinal_Roy#9671 um 03.09.2025, 23:31:27
Fix Whirling Blade. You fucked it up.
If only i could refund support pack for breaking my summoner build mid league… instead ill opt out for supporting for a while then.

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