0.3.0b Patch Notes
There is a problem with "Area is overrun by the Abyssal" mod, other mods don't work.
Just finished a map with supposedly Area is overrun by the Abyssal + Ritual, cleared the whole map, no Ritual found. Maybe overrun by abyssal can't coexist with anything else, but in that case you have to remove the icon which is misleading. Another thing/idea, many players complain about having to do maps without content or content that doesn't interest them, in order to access other nodes behind. An elegant solution would be to give us the possibility, under certain conditions, to skip a node. Last thing to finish on the atlas, there is still a problem with nodes next to each other, but not connected. Also nodes visually connected but actually not.. |
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Please stop introducing mods like soul siphon + prevents foe recovery. It completely counters melee builds. Why overhaul warrior and at the same time ruin the gameplay with the main league mechanic rare mobs? At least allow healing, it genuinely ruins the gameplay.
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"Added the ability to convert Stash Tabs that were upgraded to Premium Tabs to Merchant's Tabs."
Doesn't work :/ Have a single premium stash tab, that I upgraded from regular back in poe2 0.1, my poe2 account shows that I have 1, but nothing under eligible premium tabs :/ So sitting here with 0 merchant tabs waiting ... |
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Please stop introducing mods like soul siphon + prevents foe recovery.
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Vessel of Kulemak is one of the worst boss designs I have ever witnessed in PoE. It is up there on the list with Sirus from PoE 1.
I am playing Hollow Palm Ice Strike Monk and for many bosses I either have to nuke them down within seconds or just run around hoping for a lucky rotation of skill sets to deal damage up close. Vessel of Kulemak is the worst among them with those degen zones. Speaking of degen zones. Do you think it is a fun mechanic for melee players (who are already punished enough by being melee) to not be able to get up close to enemy monsters? I dislike degen zones, but the new abyssal degen zone is one of a kind level of stupid game design. Atleast let me recover with Instant Flask? Like I'll accept no Regen and no Leech but no recovery at all with such a fast dot? Here's a breakdown: 40-50% of my deaths are sprint tripping (and many of them accidental by double tapping space or lag) 30% are Abyssal Degen zones because I don't have insane giga uber damage to oneshot all those creatures and I fight at point blank distance. Yeah fuck me for not playing a boring LA Deadeye. Remaining 10-20% are skill issue. I hope you'll look into sprint tripping to some extent, but those degens are the single most reason I hate Abyss and the Vessel of Kulemak especially. Also it would be cool to see Wave of Frost not being stuck on every corner when used. It's a skill I use to move around (which requires some skill because you have to move reverse) and I get stuck on literally the smallest thing. Would be nice if it had smoother backwards movement sliding towards walls rather than being hardstuck in place. That's all my 2 cents. Other than that I am enjoying the league. Arian Synthesis of G3
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When are you guys fixing the $90 dollar supported pack Map device that doesn't work??
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A friendly reminder to remove the cooldowns on several sorc spells:
Eye of Winter: 15 Seconds cooldown Flameblast: 15 Seconds cooldown Lightning Conduit: 8 Seconds cooldown Snap: 4 Seconds cooldown You butchered main spells for the sorc and greatly reduced the build variety with it. While Comet - a very hard hitting spell - has no cooldown at all. THIS DOESNT MEAN IT SHOULD GET ONE!! We need CDs removed. |
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