The -60% penalty and subsequently inflated elemental resistance values are bad for the game.
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Resistances feel bad. Like if we're required to have capped resistances just to play the game, what's the point of them in the first place besides being a gear check?
Seems like it would be better to just remove resistances from everything in their current iterations, tune non-physical damage down to reasonable levels, then have resistances as a damage reduction stat just like "X% Additional Physical Damage Reduction" is. So you could just have "X% Reduced Cold/Fire/Lightning/Chaos Damage Taken." as a possible affix. That way resistances feel like a bonus instead of an obligation and it makes more sense from a new player standpoint. |
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