Requesting Elemental Rings for Patch 0.3.0

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Volsal#8024 schrieb:
Rings with elemental damage added to attacks also can be added, I agree.
However, they don't anything for pure casters, so rings with base that increases fire / cold / lightning / chaos / elemental damage should be added too. That would be even better than spell damage since such rings can be used by some attack builds too.


Iron Ring just states "Adds 1-4 Physical Damage" it applies to spells and attacks, that is what I imagine the rings would look like but slightly higher numbers
Zuletzt bearbeitet von AverBeg7#1689 um 10.08.2025, 03:46:18
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AverBeg7#1689 schrieb:
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Volsal#8024 schrieb:
Rings with elemental damage added to attacks also can be added, I agree.
However, they don't anything for pure casters, so rings with base that increases fire / cold / lightning / chaos / elemental damage should be added too. That would be even better than spell damage since such rings can be used by some attack builds too.


Iron Ring just states "Adds 1-4 Physical Damage" it applies to spells and attacks, that is what I imagine the rings would look like but slightly higher numbers


That is my thinking as well.
Zuletzt bearbeitet von CharlesJT#7681 um 10.08.2025, 09:53:01
+1. Also the values of cold damage in rings are too low compared to others.
One thing that is annoying in Ring's damage is the low values of lighting damage. Seriously now, 1-80dmg? What's the purpose of this implementation?
For me Rings should have also a different Role.

It's nice to have:

1. +(X amount) of Life
2. Increased % of Life
3. +(X %) of movement speed
4. % of damage reduction ( Physical, Elemental,Chaos etc.)
5. +(X %) of Evasion rating
6. % of slam damage reduction
7. % of AoE damage reduction
8. + (X amount) to Skill gem sockets (meaning 5+X)
9. + (X amount) to weapon slots
10. + X% Cooldown Recovery and Skill effect duration time
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Albibu#9602 schrieb:
For me Rings should have also a different Role.

It's nice to have:

1. +(X amount) of Life
2. Increased % of Life
3. +(X %) of movement speed
4. % of damage reduction ( Physical, Elemental,Chaos etc.)
5. +(X %) of Evasion rating
6. % of slam damage reduction
7. % of AoE damage reduction
8. + (X amount) to Skill gem sockets (meaning 5+X)
9. + (X amount) to weapon slots
10. + X% Cooldown Recovery and Skill effect duration time


Those would be nice affixes to add as well!
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Albibu#9602 schrieb:
For me Rings should have also a different Role.

It's nice to have:

1. +(X amount) of Life
2. Increased % of Life
3. +(X %) of movement speed
4. % of damage reduction ( Physical, Elemental,Chaos etc.)
5. +(X %) of Evasion rating
6. % of slam damage reduction
7. % of AoE damage reduction
8. + (X amount) to Skill gem sockets (meaning 5+X)
9. + (X amount) to weapon slots
10. + X% Cooldown Recovery and Skill effect duration time


+1

Those would be nice affixes to add as well!
Zuletzt bearbeitet von CharlesJT#7681 um 11.08.2025, 07:29:24
We need more/more interesting item affixes in general across all items

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SplashKing#6352 schrieb:
We need more/more interesting item affixes in general across all items



I'm hoping to see this in Patch 0.3.0, time will tell.
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CharlesJT#7681 schrieb:
I'm I the only one that wants more ring options?

ur not the only one, they need to buff elem damage in general
non crit elem builds are unplayble no ways to scale dmg

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