Requesting Elemental Rings for Patch 0.3.0
" Iron Ring just states "Adds 1-4 Physical Damage" it applies to spells and attacks, that is what I imagine the rings would look like but slightly higher numbers Zuletzt bearbeitet von AverBeg7#1689 um 10.08.2025, 03:46:18
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" That is my thinking as well. Zuletzt bearbeitet von CharlesJT#7681 um 10.08.2025, 09:53:01
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+1. Also the values of cold damage in rings are too low compared to others.
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One thing that is annoying in Ring's damage is the low values of lighting damage. Seriously now, 1-80dmg? What's the purpose of this implementation?
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For me Rings should have also a different Role.
It's nice to have: 1. +(X amount) of Life 2. Increased % of Life 3. +(X %) of movement speed 4. % of damage reduction ( Physical, Elemental,Chaos etc.) 5. +(X %) of Evasion rating 6. % of slam damage reduction 7. % of AoE damage reduction 8. + (X amount) to Skill gem sockets (meaning 5+X) 9. + (X amount) to weapon slots 10. + X% Cooldown Recovery and Skill effect duration time |
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" Those would be nice affixes to add as well! |
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" +1 Those would be nice affixes to add as well! Zuletzt bearbeitet von CharlesJT#7681 um 11.08.2025, 07:29:24
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We need more/more interesting item affixes in general across all items
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" I'm hoping to see this in Patch 0.3.0, time will tell. |
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" ur not the only one, they need to buff elem damage in general non crit elem builds are unplayble no ways to scale dmg |
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