0.2.1b Patch Notes
All of the feedback most people are giving is because they love the game. I love the game, which makes it's serious flaws all the more heartbreaking. No doubt having this many interactions occurring among the different skills, various mechanics and monsters, makes balancing the game quite difficult. And I couldn't agree more with the vision of making this game difficult, because if you want to see just how boring an easy ARPG gets go and play D4. I will say there are some things that they could immediately do to re-engage players with a pre-league patch in the next few weeks:
1. increase drop rates of desirable items/affixes. 2. rebalance the crafting economy to favor individuals, not economy manipulators. for instance, you could cap out omens per person in one's stash to something like 50 per type, preventing market manipulations. Doing this alongside increasing the drop rates of high level omens would flatten out their distribution and allow normal players the opportunity to craft in a system that is heavily biased towards currency hoarding (because of the chaos/ omen slamming that is pure RNG). as we get towards league end, many of us want to try crafting legendary caliber rares, but really the only folks who can do this have hundreds of divines to burn. 3. i know in-game purchases are essential to the business model, but we all paid to play and it sure would be nice if not all the best looking gear wasn't pay-walled off. 4. uniques... they're mostly bad. I'm running T15 and T16 maps and I almost barely read the unique drops because they are simply unusable and no one will buy them. A secondary consequence of having only a few top-tier builds is that much of my endgame is looking for things I know everyone is using to then sell as crafting bases (I pick up all the gemini bows I can ahead of basically any unique, so that I can try to get a high crit roll for the psychos spending 1K divines to make a 2K bow, something I'll never be able to do as a normal player). 5. performance. I have to play on console and it's alarming how with each patch, I've experience worse performance (terrible FPS, crashes, and a significant amount of crashes on about 30% of maps when I just load in - I know this is a PC gamer game, but some of us newbies aren't PC gamers...) 6. if you're going to have a league last as long as this one, you need to at least add something little right now when there are 6 weeks left to get people back to playing, like special currency at log-in that allows you to gamble for higher tier items like omens, T5 items, etc.) |
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Can we plz have increased drop rate of the rabbit talisman. I been trying to save up 200 div for 2 weeks, I really need one for my scepter to try out a new build. Ty
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Just got a new 9.65 gb patch, no new notes.
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" Curious what the patch included, didn't see any notes either. Perhaps prep/staging for the next big phase. |
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Is the poe 1 battlepass armour flight meant to ground you when you use mace auto attacks?
The flight also seemed low to the ground on my ritualist |
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9.6GB of a really meaningless, and also unnecesary update.
You are going for the right path for your game to be exiled from players libraries. Not even performance upgrades, just MTX stuff. |
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