Build Showcase - Honourable Mentions
I'd be fine with zero leagues. Updates to the games performance, balance, and content are what matter.
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" cluegi |
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"Hard disagree on the 2 week notice thing. That's just going to create mass exodus every time they announce nerfs, killing leagues before they even patch. The whole point of Early Access is to test this stuff - if you can't handle your build getting nerfed without advance warning, maybe don't play EA? And calling 0.2 a "big failure" is pretty dramatic. Sure it has issues but it's still EA, not a finished product. Acting like every patch needs to be perfect or it's some catastrophic learning experience is ridiculous. |
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" You know I didn't really give any thought to the people who say that the EA isn't really EA...that is just how GGG rolls until this recent PoE 1 league. The fact that it's called EA is pretty much BS, it's only EA because they don't feel they have enough content to market it as a full release but this is the exact cadence of how releases go regardless of whether or not they are in Early Access or not. |
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"their cadence is similar to live service games, but that doesn't make the EA label meaningless. The content argument actually proves my point - we literally have 3 acts and half the endgame missing. That's not some marketing gimmick, that's genuinely unfinished content. Just because they're treating balance patches seriously doesn't suddenly make this a full release. And honestly, expecting them to operate like it's a beta test with kid gloves when people are streaming it to hundreds of thousands and the community is this invested? That's not realistic. The "real" EA approach died the moment streamers started pulling 6-figure viewer counts. The EA label might be convenient for them, but it's still technically accurate whether we like their approach or not. |
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Nice!
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EA is not excuse, EA still product, if we only give positive review, then ggg think it already good and delivery finish product
Zuletzt bearbeitet von syazwanlove#2785 um 01.07.2025, 08:14:37
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Half of the boots movement speed bonus should be made baseline.
Its a colossal QOLife issue and an itemization chore. |
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strike skills like the Monk's Thin Staff consume mana with each hit, making combo-based skills feel cumbersome to play. It would be better if the mana cost of such skills could be appropriately reduced.
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" Ya it should just be a implicit that increases with item level. It's so obvious it reminds me that game developers aren't special. Zuletzt bearbeitet von MeanBob_Games#6853 um 02.07.2025, 09:49:05
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