Why did you stop playing the game?

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ShiyoKozuki#4168 schrieb:
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2836742981#3689 schrieb:
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Sargoth_CZ#3391 schrieb:
I stopped playing when the game got into a point of 1-shotting monsters and 5sec-killing bosses at T15 (which is pretty much after 15-20 hours in maps and 2div build, lvl 85 character). I felt like I completed the game.

The game got too zoomy and I was no longer required to do anything else than 1-button click to explode whole screen = Game finished.


That's actually when the game starts....

Nah, that's when the game ends. 1 shot zoom is fun for about 15 minutes then I shut off the game.


Why are you saying this? That is when the power fantasy starts to kick in...that is the whole point of ARPG's.
Spent tens/hundreds of hours across playthrough to ascend, just to realize you can get all 8 points at level 25 by having a friend,a guildie, or paying a random 1-10 divine orbs, GGG wtf, complete disrespect and disregard for player time, doesn't reward your effort, more rewarding for lazy people with money, buy some divine on some sketchy website have a bot trade it to you in game buy all the items needed for build and ascension and now boom you can insta clear maps and start farming and "having fun"... the fun part should be the entire game and everything leading up, its pathetic what GGG is doing
Zuletzt bearbeitet von Jobama#9902 um 09.08.2025, 20:22:09
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2836742981#3689 schrieb:


Why are you saying this? That is when the power fantasy starts to kick in...that is the whole point of ARPG's.

No it's no, modern ARPGs have conditioned you into thiking this.
Even the creator of the genre disagrees!
https://www.videogamer.com/features/diablo-creator-david-brevik-doesnt-vibe-with-todays-rapid-arpgs/
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Jobama#9902 schrieb:
Spent tens/hundreds of hours across playthrough to ascend, just to realize you can get all 8 points at level 25 by having a friend,a guildie, or paying a random 1-10 divine orbs, GGG wtf, complete disrespect and disregard for player time, doesn't reward your effort, more rewarding for lazy people with money, buy some divine on some sketchy website have a bot trade it to you in game buy all the items needed for build and ascension and now boom you can insta clear maps and start farming and "having fun"... the fun part should be the entire game and everything leading up, its pathetic what GGG is doing


There are players out there that like easy wins, players that sell ascendancy carry as a service and other players that do things on their own.
I dont understand how one of this category can impact or disrespect the others two....also blaming developers for something out of development, you want them to remove coop?
Just play your game as you wish and let others do the same, this is not a real reason to stop playing, it's a rant about something that doesnt even affect your game experience.
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Jobama#9902 schrieb:
Spent tens/hundreds of hours across playthrough to ascend, just to realize you can get all 8 points at level 25 by having a friend,a guildie, or paying a random 1-10 divine orbs, GGG wtf, complete disrespect and disregard for player time, doesn't reward your effort, more rewarding for lazy people with money, buy some divine on some sketchy website have a bot trade it to you in game buy all the items needed for build and ascension and now boom you can insta clear maps and start farming and "having fun"... the fun part should be the entire game and everything leading up, its pathetic what GGG is doing


[Removed by Support]. Trials are trivially easy to complete even below the level of monsters inside.
Zuletzt bearbeitet von Joel_GGG#1496 um 11.08.2025, 03:35:45
Jonathan
1. No crafting
2. Unbalanced passive tree and ascendancies
3. Restrictive skill system and redundant skill interactions
4. Rubbish end game (tedium incarnate)
5. Long asss campaign

Main issue is that every system is reductive when compared to POE1.

Better graphics/boss fights worse game, less options, less agency. I'm not sure what the incentive to make the transition is at present. Maybe if graphics were your only consideration.


1.- The move speed
2.- The huge ass zones
3.- Non existing craft mechanics
4.- Campaing too long and boring
Zuletzt bearbeitet von Shurne#0114 um 11.08.2025, 07:58:49
I hate all dodge roll simulator games with 10 minute boss fights. Most boring games of all time imo.
1. Endgame is essentially a different game than you play in campaign.
2. Can't see what's going on during intense action (specifically in close combat).
3. Terrible customer service/support (shop issues).

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