Path of Exile 2 Build Showcase - DeadRabbit’s Mjölner Warp Titan

talk is cheap, show me the '/deaths'
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POPTOP#5364 schrieb:
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LordKillius#0678 schrieb:
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Cool build, but cant help but feel this sorta playstyle shouldnt be encouraged by the devs for poe2.

Wasnt the point to get rid of zooming, and instant screen clearing and slow the game down, or have we already abandoned that idea.


Every meta build that has existed in POE 2 so far has been exactly this way. I don't think they understand HOW to make any other playstyle feel rewarding. Or at least something that scales without getting stupid.


I know, and yea probably not, hota monks, lightning spear, aoe maces, fully agree its nothing new.

Them promoting the zoom just rubs the wrong way, in terms of the proposed design ideas for poe2.


there is no way around it, unfortunately.

the economy has this game by the balls. any issue you have in this game usually can be traced back to the fact that it has a dynamic player driven economy.

Its a pretty commonly stated economical principle is "Time is Money"

being faster will always be more rewarding, unless they counter a slower play style by rewarding it more. Which i dont anticipate ever being something they will address.

The idea of cutting back on the zoomy gameplay should have been stricken from your braingrapes as soon as you entered endgame in 0.1...Breaches, delirium mirrors on a timer, simulacrum...literally none of these things work for slow gameplay. ive made a couple warriors and all of the endgame content feels like absolute hog shit.

[Removed by Support]

"You say you want more focus on meaningful combat...how do you expect for that to play out in an event like Simulacrum or even delirium mirrors where your effectively expected to destroy enormous hard hitting hoards of enemies on a timer in order to get better rewards? or the twisted domain which is also timed. because its hard to demphasize speed when you are directly tying the quantity and quality of rewards to a timed event. is the answer to remove timers and allow people to play at their own pace or keep the timers an rewards the most powerful players"

instead of:

"Auction house...when?"
"Any improvements coming to crafting?"
"Druid....when?"

The general quality of discussion in the ARPG community is just kind of bad/simple
Zuletzt bearbeitet von Ayelen_GGG#0000 um 15.07.2025, 22:57:34
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I have to respectfully disagree here. The devs have shown they can make other playstyles work - look at some of the minion builds or the more methodical melee setups that are actually performing well. Sure, the flashy screen-clearing builds get all the attention on Reddit, but that doesn't mean they're the only viable option.
Maybe the issue isn't that other playstyles don't scale properly, but that players gravitate toward the path of least resistance? The game's still in early access after all.


Zero shot you have played minions if you are saying this. Also weapon swapping to cast a rune isn't exactly "methodical setup". Everything is nuked or be in poe 1 and because it is literally a re-assembled version of that game ALL of the design flaws have come with it.

If poe 2 had it's own identity combat would be setup and reactionary but the scaling always devolves into KILL or DIE. Now I'm no numbers genius and I don't have all the answers. What I do have is my experience playing both and I can offer some ideas as constructive criticism.

Fire, start a small flame that ignites. Adding more ignite causes the monster path erratically and start to take exponential fire dmg. Big explosions displace enemy formations and cause confusion in monsters as they deal with I dunno BURNING to death.

Ice, slowing at first, even sliding to coral enemies perhaps. Then builds to a eventual freeze that when compounded with more ice dmg can shatter outright. (To be honest they are pretty close to this)

Lightning (for the love all design space you have to stop making this over powered for whatever silly reasoning you stand on, it's been long enough think of a different way).

Poison/curses should feel like roiling plagues and waves of terror that amplify over time and affect monster behavior (like aggression or loyalty).

Minions should feel like the player can actually command and have agency over them. The way they currently work is very, very bad. In feel, execution, immersion and so on.

Any more and I'll have to start charging.
Great Rewarding a guy who is presenting builds every week that are worth 1000s of divines, so you are saying you support streamers who buy currency with real money?
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yukucrow#2811 schrieb:
I was one of those who defended this game for the past six months. But even my patience has run out.

PoE2 is currently literally unplayable due to server issues. The game is UNPLAYABLE right now. There's no content, no news, no teasers, and no posts acknowledging that you even see the problem. The game has been abandoned.

Meanwhile, the "dead" first game gets a league.

Where else in the world does a developer release a second installment of their game, abandon it, and instead work on the first one?

Is Team Fortress 1 still being developed? Is Smite 1 still being developed? Is CS 1.6 currently under development? Is Overwatch 1 getting new content?

NO. Because you don't need to keep dragging along an outdated game when you have an IDENTICAL new one that's already brought in a fresh audience. An audience you're betraying and spitting on because the game is IMPOSSIBLE to play due to servers, not to mention the complete lack of content and updates.


early access
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This just in, the game is still early access.[Removed by Support].


This is also just in, game is having issues right now and GGG is staying in silence going in on week 3 and now they are all onto their well deserved weekend!!!
Zuletzt bearbeitet von Ayelen_GGG#0000 um 15.07.2025, 23:00:27
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Zuletzt bearbeitet von POPTOP#5364 um 30.06.2025, 04:29:05
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there is no way around it, unfortunately.

the economy has this game by the balls. any issue you have in this game usually can be traced back to the fact that it has a dynamic player driven economy.

Its a pretty commonly stated economical principle is "Time is Money"

being faster will always be more rewarding, unless they counter a slower play style by rewarding it more. Which i dont anticipate ever being something they will address.

The idea of cutting back on the zoomy gameplay should have been stricken from your braingrapes as soon as you entered endgame in 0.1...Breaches, delirium mirrors on a timer, simulacrum...literally none of these things work for slow gameplay. ive made a couple warriors and all of the endgame content feels like absolute hog shit.

Would love for one of these brain-dead "influencers" to simply ask:

"You say you want more focus on meaningful combat...how do you expect for that to play out in an event like Simulacrum or even delirium mirrors where your effectively expected to destroy enormous hard hitting hoards of enemies on a timer in order to get better rewards? or the twisted domain which is also timed. because its hard to demphasize speed when you are directly tying the quantity and quality of rewards to a timed event. is the answer to remove timers and allow people to play at their own pace or keep the timers an rewards the most powerful players"

instead of:

"Auction house...when?"
"Any improvements coming to crafting?"
"Druid....when?"

The general quality of discussion in the ARPG community is just kind of bad/simple


I agree, the thing im trying to get at, is that the direct promotion of a build like this from the devs, is a deviation from their intended design for poe2, which is to balance things out and slow things down.

You would asume that breach, delirium, ritual, etc, are only placeholder content for early access in their current state, yet with this type of promotion, it all of the sudden it seems like they are here to stay, and devs are throwing in the towel.

In early access.

Im not at all surprised, just dissapointed.
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573r30#7391 schrieb:
The most ignorant people are the ones most convinced of what they say.

Jonathan explained DDos attacks are responsoble for the server instabilities. Now who could be responsible for those attacks?

Abandoning POE1 would be very stupid. To alienate its loyal 200k players instead of trying to keeping them.. how good would that be?

Also GGG have said they plan to update the game every 3 month. So that's what to expect.


While i agree giving up on poe1's playerbase would not make sense to them; if at any point in time, either game's playerbase would have to be treated like 2nd class citizens, its either time to get more staff so both games can be handled simultaneously OR shut down one and focus. Makes even LESS sense to half-bake both games. And being honest about the situation does not solve the problem. We can empathize with GGG, but i hate to say this, their problems are none of our concern as end-user/players. If the game is not good anymore to the playerbase, as players, we will leave, its THAT simple. "Play till its not fun anymore".i'm sure i'm not the only one who has observed a decline in online activity from a friends' list perspective. Out of 60 friends from initial league, only 8 came back for this league. i've asked around, and this stat ratio is pretty consistent.
Vegetarian - Ancient tribal slang for the village idiot who cant hunt, fish or ride.
Lowballer - Ancient tribal slang for a total waste of time, and hence, will be totally and utterly ignored.
Zuletzt bearbeitet von emoqqboy#0582 um 04.07.2025, 00:12:40
Personally i don't understand why they don't open a sister company in a state where they can hire more ppl without new Zealand work visa messing with them. Come open one in America you won't find it hard to get employees. I also agree and have been saying it for months that if they slow down gameplay they need to quite making mechanics about speed.

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