Chase Uniques in 0.2.1
The over-adjustment of rare uniques is killing the game faster, thanks to GGG
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I hope that the explosion rate will be higher, and the script output will be higher
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POG update
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Can we all agree this isn't "Chase".
+I feel like this was a failed QoL update since the fog in atlas is awful, we don't want to farm citadels, we want good 3~4 tower setup AT LEAST. if in 0.3 they don't make towers randomly spawn at the end of EACH MAP with like 8~10% chance of spawning, they need to increase the minimum spawning rate by about 50% |
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" Who is this "we"? Don't speak for everyone, when you're not everyone. Different people want different things. |
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Yes we all agree.
Some feel the need to offer a contrary opinion, take no heed. |
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So 11 days and no new announcements? PoE1 is out guys did you forget to tell the teams to work on PoE2? or is this a calculated delay to let 0.2's economy completely shatter to make remaining PoE2 players try to play PoE1? (The MTX rewards are obviously the number 1 drive)
Steam numbers aren't as good, if this was released same time as 0.2, I bet 80% of players would try 0.2 and ignore PoE1 |
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" This thread is about chase uniques. |
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" Must be new. People reply to the latest popular announcement threads on here with their most recent issues, grievances or inquiries instead of creating a thread in discussion for every thought that pops into their head. |
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" And then they call it "constructive criticism". |
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