Game is already below 30k on steamchart less than 2 months after 0.2 released

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Warrax#2850 schrieb:
People need to stop using the 500k argument, most of them were tourists! and many of them expect an easy game and "done" game since they paid money. However the game was hyped a lot but ARPG is a niche and seasonal genre and the most important..PoE is an hardcore game, there's no way this game would keep that many players, just look at PoE1...it's the same as PoE2 but worst, LE has like 2-3 times less players and D4 is being laughed at constantly. It's a niche genre where people come and go.

While I don't disagree about the 500k number...

The 30k number is still a disaster. Compare it to POE1 Settlers: After 2 months, Settler's still had like 70k people, with a similar season peak to POE2 0.2. That means POE2's 0.2 season still died off much quicker than settlers.

That is not good.
"
92ranger#4205 schrieb:
Just a friendly reminder for all the people that said 0.2 player numbers weren't a disaster, it's less than 2 months since 0.2 came out and there's less than 30k daily players on steamchart. It took almost 4 months for 0.1 to reach those numbers.

2 months after 0.1 released the game still had over 100k players playing.

The game needs to be fun and accessible for casual players, and that means meta builds have to faceroll the content. GGG should give up on this and just accept that we need meta builds to faceroll for the game to be healthy.

Also it's not a good idea to nerf everything start a new patch. Players want consistent league starters. This is not a bad thing.


I guarantee GGG is just autofiltering anyone talking about the active player count. It's Early Access. There's basically no endgame. People play the endgame. Until endgame is in a "production" state player retention will remain abysmal.

That being said, they did throw together some endgame mechanics for people to play around with. You should try to make detailed arguments for why this or that thing isn't fun to you, has bad loot, etc. Just keep in mind that all of this is for testing purposes.

As for the rest of what you said:

I agree that the game should be fun for average players. It should also be fun for no-lifing. A game that keeps evolving and challenging people supports loads of people outside the game itself and gets more players into the game as a result. That ties into what you said about having reliable league-starters. Why? Is it fun to play the same class the same way through the campaign every league? Shifting the meta around is what keeps games lively and replayable.

There is always going to be a meta. There is one now. It facerolls the game. Were you not aware of this?
If active users is a measure of a games quality then Candy Crush is the highest quality game of all time. 250 million active monthly users can't be wrong.

I am enjoying 0.2 more than 0.1. My playing has dropped off only because of lack of content. After taking 7 or 8 builds to end game, there just is not that much more I currently want to do. But every major update they will add content and my cycle will probably get a little longer each time between economy resets. By full release I will probably be hard pressed to do everything I want before a season ends. I imagine I am not that far from GGG core customer that they are enticing to engage in microtransactions.

The charts are not that unusual, every seasonally game is basically a descending heartbeat pattern that gets less each season until a major expansion resets the pattern back to a higher baseline.

As far as financially, POE2 is a clear success that exceeded GGG financial projections.

Zuletzt bearbeitet von FanaticGuru#2780 um 29.05.2025, 16:00:36
its joever
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I would like to put my 2 cents in on this.

Most likely people will come in here and say "We have been in this season for so long people are going to quit". While thats true but if you look at the chart they released the game with 578,000 players. Right before the patch they were down to 72,000 players. How in the hell do you loose 500,000 players, seriously 500k players left.

Ok, again people will say, end of the season so people got bored.

Patched released and steam charts say 246,000.

The new patch releases and half of your players never came back. Half.

So now, one month later. Out of the 246,000 players that you have, 216,000 of those players left after only one month.

Seems to me whatever they are doing isnt working. Either management needs to change or the vision needs to be scrapped.

Me personally, i think Johnathan needs to go and a new direction needs to be put in place because, like i said before, what you are doing isnt keeping player interest. I would have to think Tencent is giving them hell on a daily basis and asking how it is possible that you are bleeding these many players so soon. Gold mine for Tencent and GGG totally wasted because of a craptastic gaming vision from early 2000's.



PERFECT.
"
Because they have ppl like you answering, giving them more fun on the forum than in the game itself.
If he shouldn't come here and post, why are you posting ? Your logic applies to others but not to you ?


Where did I say he shouldn't post? I asked WHY hes posting. Duh.
The game isn’t “too hard” at all in my opinion. Its tedious to play due to a few mechanics

1) they really need a way to work trade without players being online. The amount of players you have to message to buy 1 item is a big thing. When I’m juicing towers i literally
Have to spam until I can get a response and I go with whoever messages me back first

2) the tedium of end game, of juicing by slamming orbs, then have to sift through to make sure there’s no bad mods, then distilling them 1 by 1 , again tedious.

3) then the entire game is dull grey with same music.

The actual difficulty I find it pretty easy if you know what to upgrade as you level and actually spec into the right talents.

meta builds ?

u joker.

NEVER.
SSF player✔️
ARE YOU NOT ENTERTAINED!?
Jesus christ, when will people stop making this post?

It will never be a good point, no matter how low the numbers get. When will y'all understand the nature of player numbers in a game like this?

By y'alls logic PoE1 "failed catastrophically" several times a year for the past 5-10 years, and yet PoE1 was considered to be bigger than ever in 2024. Like, over the past years, PoE1 has had several months with sub-30k average players, and it's even been on sub-20k and sub-10k multiple times.

Player numbers rise and fall dramatically between releases. It means absolutely nothing. This is just how it goes for these kinds of games. PoE1 wasn't dying and failing in November 2022 because it had an average of 7.5k players, and a peak of 22k. It was simply in a content lull, which was remedied when future leagues were released.

The low numbers right now mean literally absolutely nothing. A game like this needs to sustain low numbers across several content releases to be truly proclaimed dead, and we're way too early in the development cycle to do that.

If league releases for PoE2 after the full 1.0 release start only drawing 30k peak players, then there will be a legitimate argument that this game is not doing well. Until then, this means absolutely nothing. People have been using low numbers a few months into a content drought to proclaim games, including PoE1, to be dead for so many years now. I really wish y'all would stop, because it's never been a reliable indicator, and it never will be.
Zuletzt bearbeitet von MarsAstro#7928 um 31.05.2025, 04:20:17
"
MarsAstro#7928 schrieb:
Jesus christ, when will people stop making this post?

It will never be a good point, no matter how low the numbers get. When will y'all understand the nature of player numbers in a game like this?

By y'alls logic PoE1 "failed catastrophically" several times a year for the past 5-10 years, and yet PoE1 was considered to be bigger than ever in 2024. Like, over the past years, PoE1 has had several months with sub-30k average players, and it's even been on sub-20k and sub-10k multiple times.

Player numbers rise and fall dramatically between releases. It means absolutely nothing. This is just how it goes for these kinds of games. PoE1 wasn't dying and failing in November 2022 because it had an average of 7.5k players, and a peak of 22k. It was simply in a content lull, which was remedied when future leagues were released.

The low numbers right now mean literally absolutely nothing. A game like this needs to sustain low numbers across several content releases to be truly proclaimed dead, and we're way too early in the development cycle to do that.

If league releases for PoE2 after the full 1.0 release start only drawing 30k peak players, then there will be a legitimate argument that this game is not doing well. Until then, this means absolutely nothing. People have been using low numbers a few months into a content drought to proclaim games, including PoE1, to be dead for so many years now. I really wish y'all would stop, because it's never been a reliable indicator, and it never will be.


Don't you DARE discredit low player numbers after time in a EA game as a viable indicator of how successful it is! That's just not fair, you're taking away a massive argument from all the complainers!

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