Patch 0.2.1 New Crafting Socketables Preview

2 little 2 late
it dont really address how slow and clunky the game can feel at time,map are still too big
Why do they seem to think we aren’t always managing attribute stacks even far into the end game, the requirements are so strict that changing one item requires multiple different items to go with it, most builds are attribute starved. They need to add more attributes on notables, every notable should have 5 attributes of one type or another.
only keep adding new items but refuse to adjust the player talent tree?
TENK YU

SSF player✔️
ARE YOU NOT ENTERTAINED!?
While these additions are nice, the idea that there is in depth crafting in the game currently is patently laughable.

Add a crafting bench and actual crafting.
"
[Removed by Support]


It's rather clear, people are not upset that they are adding new socketables; They are upset that development time is being spent on inconsequential things like this, when the game has multiple for more pressing gaping holes to fill.

You want to talk about disrespect? We paid for a game that has been unplayable since the Hunt patch, due to unplayable EU servers, without a single comment from GGG on the matter.. start there.
Zuletzt bearbeitet von Markus_GGG#0000 um 30.05.2025, 09:38:26
"
It's rather clear, people are not upset that they are adding new socketables; They are upset that development time is being spent on inconsequential things like this, when the game has multiple for more pressing gaping holes to fill.

You want to talk about disrespect? We paid for a game that has been unplayable since the Hunt patch, due to unplayable EU servers, without a single comment from GGG on the matter.. start there.


No, we paid for a skeleton and are getting mad theyre putting meat and veins in it instead of skin. It'll come in time geez
so many people in this threa got "on probation" mark, looks like GGG woke up on wrong foot or they've caused issues that made people really mad?
"
Erexonvayne#3455 schrieb:
"
ttuuff#4138 schrieb:
People get so lost in the crafting talk, devs are super inspired by D2 and that game never had crafting and people are still playing it 20years later. I dont think deterministic crafting is needed, they are improving loot and adding extra options I am hopeful the game will turn out amazing on the 1.0 release


They people who play D2 are playing fan-projects, not the remaster. And Poe1 has been in top of stream charts for player counts, your point is that old heads like their first ever game so it's better to recreate that? Rather than think of what's fun, from the first game, that could be itterated better.


Where has POE 1 been in the top charts of player count?
Highest ever was 229k, and that is by far not even top50. It´s 66 out of the 100 most played games on steam.
BTW POE 2 is place 17 with 578.5k players

Beitrag melden

Konto melden:

Meldegrund

Weitere Informationen: