Upcoming Plans for Patch 0.2.1

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A huge request has been that we invert the display of "Tier X" on items when using advanced item display. This is so that you can immediately identify if a modifier is the best it can be on an item. This is more for advanced and Endgame players, but is very important to being able to quickly assess the true power of an item or if it's an appropriate crafting base. We are swapping this back to work the same way as Path of Exile 1.


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Curiosity is followed by ambition. Ambition, is followed by madness.
please add tablet stash tab and also expedition stash
Great news!
I have one wish, return the ability to gain experience in the simulacrum and the rift. But also leave the ability not to lose it for those who care. For example, make experience protection at 0 difficulty, but remove it at higher difficulty. Or add experience protection or vice versa gain to the atlas upgrade in one of the perks. At different stages of the game, different things become important.
I’m honestly most excited for the tier swap. That makes me so happy!
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I will say this as many times as I need to for it to be heard:

Jonathan needs to step down. His "die-hard" mentality and his resilience towards critical and dire input from the player base playtesting the open beta is mind boggling. I mean this with the utmost respect of course; clearly I would not be able to withhold nor endure the tremendous amount of work and responsibilities he does day to day. But enough is enough. The discourse between representatives of the player base and those of GGG have turned bitter due to promises not being upheld and due to worries and woes being neglected, ignored and oftentimes doubled down on. I once believed GGG was the sole saviour of this genre. Without a doubt I have spent over 15k hours on PoE 1 and I do not regret any of it. My loyalty, my trust and my funding should be met with thankfulness and compassion. But instead I get slapped across the face and then more is demanded from me. When did our relationship turn this toxic? I can't remember but now it feels like GGG sees us a bunch of illiterate, stupid, incompetent toddlers who are obnoxiously loud and annoying. And only when our cries get too loud they will give us one fraction of a sweet treat so we shut our filthy gobs up again, only for the cycle to repeat.

This is atrocious. The entire situation is ridiculous. Something within GGG has changed ever since Chris left and it truly truly shows.

I often find myself asking: Who is GGG making their game for?

For themselves? For pursuing their backward-minded "Vision"? For whom is PoE 2 being developed?! Clearly its us right? Its for the player base right? It should be for us, no? Then why does it feel like I am forced to play a game that is evidently not for me at all? In the end who is keeping this company alive? God? A higher power? No, obviously not. It is us, we, the players, keep you guys alive. It is our money that puts food on your table. It is our money that fills your fridge, it is our money that facilitates your vacations, our money that pays your employees wages.

So this game should be for us, no? It should respect the hand that feeds you, no?

Why then is it, that we are made to feel like mute rats. Like a pest, as if we're an infestation of bugs, annoying you lot at GGG with our constant buzzing. Are we just filth to you? Are we meaningless?

Its been like this for too long. I feel like a wet cold dog that has been left in the rain because I asked my owner for one treat too many, apparently.

Heartbreaking. Truly, truly heartbreaking. To see the game I once cherished so much, turn into an abomination unresembling of the glorious original it had been ...

What a terrible day for rain.


lmao what did I just read.
Zuletzt bearbeitet von Daric#6294 um 22.05.2025, 15:09:36
Love the changes! I'm excited for more hardware resource optimization (especially for endgame on the steam deck)

I would LOVE if you PLEASE add mouse & keyboard support within the inventory & other UI for PC players that are using a controller for gameplay.
Zuletzt bearbeitet von jethseff#7493 um 22.05.2025, 15:19:49
GGG i think the mapping needs to change to PoE1 style, i jumped back to PoE1 to run a couple of maps and having the ability to prep 100 maps with scarabs and run them with consistency, being able to calculate some sort of ROI, is a million times better of what you came up for poe2, I don't think drops are the issue, but the way we run maps and juicing them in poe2 is an extreme hustle, i simply can't be bothered to spend days finding 3 towers close to each other to run 20 decently juiced maps in a weird annoying layout i dislike or even hate... its not good at all
PoE1 3.23 - the best league of all time (an absolute banger)
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PoE2 0.2f - a bit better, but PoE1 atlas is a million times better than PoE2 atlas
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Combined, these were responsible for over half of all player deaths in the endgame!


The info on what killed us is there so can we get a death log yet?
Still not addressing core design flaws.
I've been enjoying all the changes for this league! Can you perhaps reduce the amount of times the map mod "Temporal Chains" is applied to our maps too? I feel like it's applied too often. Thank you!

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