0.2.0h Patch Summary

You guys are doing a great job, please keep up the good work!
Zuletzt bearbeitet von retretlol#2103 um 13.05.2025, 09:24:12
Nothing about performance for console players ??

Do GGG know that we actually CANT PLAY THE ENDGAME due to the horrendous fps drops and stuttering, its blocking us literally from certain builds because of the visual effect's impact on performance, optimization should be TOP priority during early access stage, because whatever new content you guys give us we simply cant play it..
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Foogley#3164 schrieb:
Having unidentified items is the most stupid useless thing in ARPG existence. Just because Blizzard made a mistake of having it doesn't mean it should stay. Even Blizzard removed that "feature".


It was never a mistake. Blizzard removed it (along with many other things) because they sold out to the mass so small things like unidentified items get removed otherwise casual andies gets annoyed because they don't understand why it's here.

What's next? easy leveling to 100 without penalty "because Blizzard did it?" No, PoE1 & 2 are niche and hardcore games reminiscent of old school games that doesn't care about what zoomers wants in 2025.
Tech guy
Someone mentioned it earlier, but the requirements for gear and spells is bad. Congratulations you grinded and saved 50 div for that chase item you’ve been wanting for a few days or weeks, hope you grind about 20-30% more divs to buy the new gear you need to work around the one item because you won’t have the stats or resist you need.
All good changes. However my experience with shrine juicing in Necropolis tells me that Divine shrines being more common isn’t always a good thing and especially juiced packs can be really dangerous when immortal and the sheer amount of mobs makes it impossible to click the shrine, lol.
Looking good. Now please look at the damage players are taking next. The amount of one shots especially at the endgame is very very frustrating. There are a lot that you don't really get enough warning to move away from like mobs that jump on you from out of your vision, lightning storms, aoe marks on the ground that either can't be seen at all or are barely visible due to the map or visual effects from party members if you are in a group.

Group play could over all use some work as there are a lot of areas where it feels much easier to go solo rather than playing with one or two friends. Player collision really hurts the experience of playing with a friend. Endgame also feels like it wants to discourage friends from doing things together both due to only the map holder getting credit for map completion and the ramp of of difficulty feeling a bit too steep for groups of 2-3 players.
Sweet! Thanks for the hard work GGG. FWIW, my bro plans to start playing again when swords and their associated skills drop. Cheers!
when is auction house with pricing feature and buyouts from offline players?
At first I was confused about why you guys are taking mechanics from poe 1 and then changing them to use the assets of other poe 1 mechanics (like tormented spirits became wisps, and such) but then I understood your design process:

step 1: find a mechanic for which there is NO STASH TAB in poe 1

step 2: convert it to poe 2 and make sure it drops a lot of stuff that you need to colloect (change it majorly if needed to achieve this)

step 3: watch the money from stash tabs roll in, even while "technically" keeping your promise of stash tabs being transferable

Step 4: for some odd reason, the game now has wisps that are in fact tormented spirits, and suchlike
These last couple patches are awesome. Now please lower stat requirements for gems please. I have an endgame character but I won't even bother to get like 50+ stats to upgrade my gems.

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