0.2.0g Hotfix 1

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tafonso#3145 schrieb:
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drkekyll#1294 schrieb:
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They said they wouldn't do nerfs in the middle of the league but they did and ended Beira's Anguish build. Why GGG can't stand to see someone having fun at poe2? Better to stop playing, the vision of the game won me.
They didn't do any nerfs. They fixed a bug. Something they said they absolutely would do. Stop building around obvious bugs...

Edit: Also, can we take a moment to recognize that this "no mid-'league' nerf" policy contributes to Dawn of the Lightning Spear. It's dominant, but they can't nerf. They could buff everything else, but if they don't want player power at LS's current level, that just means it all gets nerfed again between leagues and everyone will hate that. Or they could then buff everything in the game again, but that still leads to players feeling less powerful than before and complaining. In reality, everything leads to some portion of the player base complaining. Just nerf mid-'league'. Make changes more frequently, so we have fewer long stretches of things feeling bad while it's EA and you still can.


It's not a bug that a skill can crit. It what made it unique and synergized with an ascendancy node in the game. They eliminated the synergy, and removed 150% or more of the damage by eliminating the synergy with the ascendancy node.

Calling it a bug is just GGG's way of justifying eliminating viable play options.

it's basic economy. Remove competition so that more monetization is done with what is available.

They pull the levers and can manipulate how profitable items are from specific builds.

This is a business. They are interested in making money. Not interested in how much fun a player is having.

Slowing the game down and creating "meaningful battles" is a nice sales gimmick to motivate people to have no other option then to buy their speed in a game.

Real money trading is acceptable practice for Chinese gaming. 10 cent is a Chinese gaming company that is motivated buy profit generating activities.

Removing build diversity funnels monetization towards a few select builds with their respective items. IT's just easier to monetize items in this game when a few builds are the clear choice to play it.

They will rinse and repeat this with each new launch of a new class.

the new class will always have the most power, and GGG with remove the power from existing builds that rival the new class. This perpetuates reoccurring monetization with each season.

Just a business that is interested in making revenue.

Hope this clarifies some of the motives.

It certainly clarifies your state of mind for me...


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Beira's Anguish Dousing Charm no longer guarantees a Critical Hit if any amount of chance to be Critically Hit is present on the enemy. It now will roll Critical Hit chance normally in these cases.


A skill going from 0% crit chance to 100% crit chance with a single stack of crit weakness on an enemy is absolutely a bug, and nothing about the synergy with Grinning Immolation was changed (according to patch notes, so if it is in game that's probably unintentional). Tell yourself whatever you want though.
Zuletzt bearbeitet von drkekyll#1294 um 07.05.2025, 14:34:50
bring beira build back it was good before the patch
oi
I'm just playing other games, D4 has been improved it is actually more fun to play than POE 2 right now,(it still isn't great, but better) Still have not seen comments stating POE 2 has been improved to be enjoyable yet, I still have some hope :)
Game crashes more frequently than before. Seriously, as before, main issue was and still there. I am here on Forum as the rest, because we don't play game, we CHAT!
Anyone after this patch is getting freezings, sometimes hard freezings?
Is it possible to do a hotfix/change to add Affinities to tabs

"Tablets"
"Trials"

As the current Fragment affinity pulls both breach and simulacrum splinters AND tablets and trials,

While we have Delirium, Breach affinities.

We already have Ritual and Expedition affinities which work.
crush every 5 min stable!!! good work
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tafonso#3145 schrieb:
GGG being owned by a chinese company which are more in favour of real money trades is showing up to be the case more so.

They will never admit to it of course.

But when you remove other builds from the equation and make 1 or 2 builds the strongest then you can have mass production of items for those builds and can then target farm production of crafting materials just for those builds to then consume the vast majority of the mirror services which are then monopolized by the real money trading platforms.

GGG will not stop this type of activity because they are now owned by a comany that monetizes the selling of these currencies to get ahead in the season.

The real reason for slowing the game down and "meaningful combat" is to motivate people to buy their speed in a game.

The game generates far more income from selling the in game currencies.

This effectively means the company is printing it's own money with people who play the game for free who then trade the monetizing items to groups who facilitate real money trades. Those resources are funneled to a few of these groups and then those resources are sold to the casual players looking to get ahead.

This has been around for a while now. More prodominant in the Chinese gaming industry. 10 cent was buying a client base to then sell more game currencies to. This is what more traditional businesses do as well for eg. a window company would buy out another smaller window company to acquire the small business client lists which enable the larger company to then have a larger client list to sell their products to. This is often cheaper then to market over 5 years to get more clients when it's easier to use the small company's name as a trust factor to get new clients to buy more products from the bigger company.

The previous owners like Chris and John no longer own any stake in their company.

They sold their stake in this game a while back. Hence this new game direction. And all decisions are made with making profit buy selling in game currencies for real money as that is the objectives of the chinese gaming industry. Chris likely left because he did not want to to have their company move in that direction. However unfortunetly Chris sold majority share making 10 cent majority stake holder and thus 10 cent and it's board of directors decide how this game is developed. John is at this point just a public relations guy who's responsible for dealing with the public and their back lash. John has no control over what direction 10 cent will decide to take path of exile to. And when it comes to making a profitable business, selling in game currency for real money is a big money maker.

So it is no surprise when say Beira's with some decent power gets cut down so as to make sure the popularity remains in builds that make the most money.

Hence why we see lightning javelin untouched, which is a very obviously over powered ability with over 50% of the player base playing.

The thing that is weirdest is this selling of the idea of "meaningful combat"

It's a cute sounding idea. but really John is just trying to get people on board with this idea so as to get more clients to stay playing the game so as to trade in game currencies to the money trading platforms.

I know this sounds very much like a conspiracy. But this is just a business selling a product.

nothing more

And I do a ton of dealings with the Chinese. I know them as a business people. 10 cent was buying GGG to get clients then can sell in game currency to.

This is why path of exile 1 has been abandoned and all development resources were moved to path of exile 2. John made his rehearsed announcements. I know when bullshit is being fed to someone so that it makes them feel okay. I enjoyed this game while it lasted. But when I sit down to play a build, and then GGG takes away the function of the build that's just annoying.

That's like sitting down to play a game like smash brother's and you pick falco, but the next time play falco, they made him as slow as Bowser. You would certainly say wtf happened to this character!? Right?

if you don't get the above reference I apologise. the point being made is when a build feels fun. any change that removes it from being fun is a dick move. People don't play this game to have a chore to do. They want to play a game. What is the purpose of a game? I would think is to have fun, would be priority number 1 where priority number 1 for a gaming company is to make money, not fun.

Hope this helps people understand what things are happening the way they are.

nothing personal just business.

I will be making a copy of this post in case GGG tries to take it down. I know some of the stuff mentioned here can be "sensative" but it's not ment to be malicious in anyway.

cheers

When I said stuff like this i got banned here so be careful :)
Zuletzt bearbeitet von TomerBrosh#6412 um 08.05.2025, 18:32:24
If say gear is slightly better rolls actually but I haven't found a raw divine in 5 days doing strictly 6 prefix instilled corrupted t15s

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