Why is waystone/map difficulty tied to waystone drops and not loot?

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Nemmerle#4704 schrieb:
Th original reason was to push players to do harder content in order to maintain enough Waystones. Now Waystones drop like rain and there’s no need to push harder mods. But the system has not yet been updated to reflect this. I think it will be, eventually.

Sounds plausible. I hope so.

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