Upcoming Plans for 0.2.0g

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Lyxara#3978 schrieb:
refund supporter packs


Lesson learned?
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My "vision" is exactly the opposite as yours, make bosses hard, like at release, make even harder bosses at every release and give the loot, more gear tiers and more currency to be able to progress towards these harder content.

We should have a progress in terms of gearing up and harder content would make skills count a bit as well.

Exactly the opposite happens now, making bosses weaker and restricting loot, so there is no satisfying boss kills, no gear progression and game is not skill limited at all.

I start to feel sorry I invested in poe2, I really thought this game will cut it, but seems our vision is fundamentally different.


Stop playing meta builds and bosses will be hard enough for you.

Most builds have hard time.

Bah most buiilds cant even do most of the endgame content atm due to lack of dmg or surviability even on high div investment in near perfect build.
Fix loot drops and nerf LS.

Or watch the game die on the vine.
Dear developers, just boost back lightning sorc and tempest flurry monk, together with herald skills. That was bringing most of the fun!

It must relax the overall tension a lot!

POE 2 is a great game, but now it is boring and frustrating and devs resistance makes it even worse.

I really don't want to change the project and waiting for the favourite builds to be back!

Thanks for your work, folks!
the funny thing about endgame progression now that 0.1 version of it despite being boring have better agency overall. Clear Tier X maps - get atlas passive point. Boring but simple. Right now Corrupted Nexuses made the progression just more tedious and confusing. I think the solution might be to bring back older progression system as an alternative route. In global perspective make more ways to get the Atlas tree points.
Also Atlas passive tree is still kinda lackluster.
Zuletzt bearbeitet von default_mp3#9394 um 17.04.2025, 07:09:21
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Khebeln128#7948 schrieb:


Stop playing meta builds and bosses will be hard enough for you.

Most builds have hard time.

Bah most buiilds cant even do most of the endgame content atm due to lack of dmg or surviability even on high div investment in near perfect build.


I killed all bosses with my self-built gemling first in 0.1, went as far as arbiter T4. While all streamers posted oneshots, I did the mechanics properly and I loved it.

In 0.2 I also self built, but can't be bothered playing anymore.
Sounds nice but I hope you improve exalt and divine drops from Rare monsters as well and not just wisps and bosses. Crafting is already very weak in the game currently and spending 3 exalts to max out the mods on a map to only get 3 exalts back in the map feels terrible and doesn't leave room for crafting and most crafts fail and waste your exalts on top of that so more exalts from Rares could counter all that, not everyone wants to do bosses and wisps. Also please increase how fast the wisps possess enemies or their AoE range. As far as divines go, I have gotten 1 divine drop all game and that is after at least 50 t15 maps. Not asking for 1 divine every 5 maps but 1 every 15 maps from a Rare enemy seem reasonable.
So no change to the way base loot drops or rate of currency? Cool cool, count me out.
to be honest a blue mob SHOULD drop a blue item ATLEAST, a yellow mob SHOULD drop a yellow item at least... BOSSES should drop multiple of each... and they should be LEVEL CORRECT not lvl 30 item from lvl 70 boss/mob
Magic monsters didn't drop loot even before 0.2's massiver nerf to loot. Still not adressed.
0.2 turned rare monsters loot into white monster loot. Just return the loot they had right before the 0.2 release and it will automatically buff what they drop while being possessed. Easy to figure out, really.
Bosses with more loot? It would work if there were bosses in maps. You promised more boss encounters in the endgame and it's nowhere to be found right now. Lucky if you found a boss tablet at all and it just adds a few of them.


So, overall, buffing possessed monsters loot will result in multiplying no loot into no loot. And buffing bosses loot will result in somewhat good loot once in 20 maps on average.

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