0.2.0e Patch Notes

when optimization?
fps drops?
Thank you for fixing essence of the infinite, that thing killed 3 of my characters...
Finaly: we have changed rares to show up on the minimap at all times.
Excellent changes, thank you GGG staff.
This is it. I gotta give up the Monk for now, and have to accept that the other class would fair better to play for this season. Here's to a new journey ahead!

And a lot of thanks for the whole GGG devs and support! Here's to looking forward for more of your content and possible supporter packs update :)
thx for the update. keep up the good work.
give us more movement speed and movement abilities pls
Looking forward to hopping back in. Maybe I'll reroll a minion build.

Would love a stash tab sale this weekend! fingers crossed!

Keep up the good work.
Can we please get more RGB armour packs? all the armour as of late is very bland and black & white.
it just skedaddled
Somewhere in an alternate universe:

Patch 0.3:
- All white monsters no longer require combos and explode from simple hits with decent gear; combos are now needed only for rare mobs and bosses.

- All monsters and bosses have been rebalanced for the new combat system, with reduced speed and wider windows between their attacks for player combo strikes.

- We’ve removed rarity and significantly increased drop rates. Yes, we admit rarity was a dumb idea.

- Base player speed increased by 35%, but boots now provide less speed.

Too bad it’s not in our universe.

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