Path of Exile 2 - Upcoming Changes

Thank you for being transparent about the changes, look forward to hopping back in as this continues to improve. Kudos also to Mark and Jonathan for the Ziz interview, lots of intense discussion that was a rough listen at times, but got to be more cordial and agreeable by the conclusion.
Thanks GGG for your efforts its incredible. I still have stopped playing Poe 2 (and so do my friends) cause all our builds are now unplayable. I dont say to bring everything back like it was but if you could find an in-between I would really REALLY appreciate it and play the game, for example you nerfed frost wall cd from 3s to 5s, I suggests 4s, that way I will still be able to play my character. For grim feast you could have just lowered the amount for exemple 70% instead of 100%. In 0.1.0, after hundreds of hours of grinding, I reached temporalis blink choir and honestly I never enjoyed a game so much I've understood that you dont want a trivial gameplay but honestly, there Will always be ways to have 'broken builds' and temporalis is such a difficult piece of gear to obtain... If you still dont understand my point of view, here's another suggestion. Like you did (and a big THANKS for that) with temporalis and ingenuity to keep existing items as they are so that people who farmed hard for a gear can still play their build (this is awesome) could you do the same for choir of the storm, frost wall? I just loved the game so much and its gone forever 😢
Where drop ?
Why does Blood Mage ascendency is a nerf ?
Why does the trials just copy paste the arguably less fun mechanics of PoE 1 ?
Well I guess servers stability is not mentioned.
Being stuck in progresion in maps due to consistent dcs results in nexus waystones being reseted.
Who even cares, no1s gonna read it
Got 3 nexus in row deleted, I'm done with this,
Game state is a joke, playability reduced to minimum
Fantasy power character building is non existent, loot is garbage
Thank you for your responsiveness and open communication with the playerbase, some good changes here.
My Forum Thread | https://www.pathofexile.com/forum/view-thread/3289135
My Hideout Showcase | https://hideoutshowcase.com/viewprofile/RevanBane
Hideout Community Discord | https://discord.gg/8McTXAKFbG
Great changes, thanks for the quick work!

Suggestion: Add a keystone similar to Giant's blood, that could increase armour requirements while in return remove the movement speed penalty from armour and shields.
Thanks for the changes GGG, we all want the game to be a success so I'm glad you are open to feedback from the community! All these changes sound awesome and I have one request that I wish you could consider. Could you please add %life nodes to the passive tree in the evasion area of the tree? The reason I ask this is because people are going evasion/energy shield hybrid gear to increase their chance of surviving when the evasion fails and the ES gives them a buffer, but that makes evasion worse than evasion/es and counters defense diversity. Casters get %ES and warriors get %life regen and strength giving life, but evasion ends up with like 2k-2.5k life in good end game gear and when the 10-30% chance to evade fails they get one shot. I think adding % life nodes in the evasion area of tree will make evasion type characters avoid evasion/es gear or atleast offer a good choice between the two for more diversity. In PoE 1 5k life was reasonable end game and casters can already get more ES than that and Smith of Kitava 90% all res is good for warriors that want to be tanky.
Take action against people hijacking comment sections to post stupid memes or advertisements please
It's possible add Final Strike tag to Rapid Assault?
when is the patch?

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