Dawn of the Hunt - What We’re Working On
" Really? it is 1 AM there and you expect them to be posting right now? Get real. |
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I'd prefer a full league reset again at this point.
just roll back the changes to 0.2.0 and slightly buff underperforming classes. |
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cool, can't wait for minion buffs and QoL changes
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Nice ggg now i can fight white monsters for 10 min.
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still not having fun and not seeing myself to repeat this slog of a leveling trough campaign each league. In PoE1 it was not fun and it definitely won't get fun in PoE2 either especially not when making it a slowdown dragfest.
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are you working on the new economy?
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the problem with huntress is not about frenzy or not frenzy and how to get frenzy...the problem is these combos take too long to build up while monsters are in your face and they dont need to do these combos to push, stun and taking a chunk of your life and most times its not just one...
sorry for bad english :S
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"Large Area Sizes
Many players are reporting that areas feel like they are too large. Normally when this is the case, the main reason is due to other concerns such as monster life or player damage being incorrect, or just a lack of entertaining content in the area. However, we are checking to see if there are any outliers that players are spending too long in to see if any changes to area size need to happen. In the meantime, we did notice that there are some areas that don't have sufficient checkpoints, so we are doing a pass of adding some more of these." The large area size in and of itself is not an issue. It is an issue when combined with other things. Such as, death. If you die, the entire map is repopulated. So, we can't just zoom through a map to get to an exit or checkpoint, but we have to slog through monsters all over again. This is especially punishing on a large map when we haven't made it to the exit we're trying to get to. The other reason why it's an issue is the lack of waypoints. Checkpoints are great, but they disappear when an instance times out or one just needs to log. There are certain areas, such as the jungle, which has one waypoint, and a connected map, Infested Warrens, which doesn't have a waypoint at the beginning of the map, but rather at it's end. So, when in the massive jungle map, you can't just hop in, get the WP, then hop back into the jungle map. This means, when it's time for you to progress to that map, you need to trudge through the jungle map all over again looking for the entrance to Infested Warrens. This feels bad. I could go on. This all just feels like a derived time sink. Why don't you guys get this stuff? Zuletzt bearbeitet von Spurnshadow#0836 um 07.04.2025, 13:05:20
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loot is a mess, level 52 now and still wearing mostly lvl 12-16 items, I can count on two hands how many rares dropped in act 1-3 normal
loot drops still way way too low in cruel everything feels like its being hit with a wet noodle, still takes way to long to kill trash and boss' good to see Huntress changes coming, abandon mine at level 20 or so... almost like no one actually tested it? |
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Minions were not at all overpowered season 1. What minion players expected was for underused minions to be buffed up to play like the popular minions. After 500 hours in season 1 I could just barely clear simulacrum 4 with gear costing 100s of divines.
This fix doesn't do anything for 99% of the gameplay as minions, because the campaign takes up about 1% of gametime or less compared to the end game. now the end game with minions will just be bad like the campaign was if minions aren't buffed back up immensely at higher levels as well. |
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