Dawn of the Hunt - What We’re Working On
How about temper weapon literally not working?
Not in the sense of "being kinda bad", but literally doing no damn damage. Nothing at all. Some bug. So my ascendancy give me no offence and that suck. It's lucky that stomping rake str stack is working good, tbh, with 20% increased str node at least, but it will be nerfed probably in a few days and since I can't change ascendancy and no offense nodes really work character is dead. |
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" Stop crying what about other people think about the game. Zuletzt bearbeitet von krezooo#5449 um 07.04.2025, 02:17:37
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I will come back when the next league starts. We will see if you truly listen to the feedback from your player base or keep doing whatever you want.
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Hi GGG,
This is just my 2 cents, you may take it with a grain of salt. What I believe is, the major issue with this patch is: 1) Player is moving slower with no movement skill to mitigate the speed. Even with the movement speed affix on boots is no help since it will sacrifice the defense layer. Not to mention, the speed of the mobs (yes, even the white one) are too fast and the defense in this patch is garbage. Not all skill need you to stay as close as possible to the mobs. 2) Why does the normal attack have higher multiplier than some skill? For example, Spear throw at level 13 is 257% attack damage, Spear Stab at level 13 is 222% attack damage, but Rake at level 13 is 117% attack damage only? Why is this? To avoid players doing too much damage on end game? When the DOT scaling is not good at all, since you need to make the enemy move or aggravate the bleeding (if you are using bleed build). 3) Loot on this patch is really bad. I get it, you want us to use the ground loot, but most of the ground loot is trash, and we only got the recombinator only at the end game. So in campaign, we just go and hope for the best then? Since regal and exalted orb drop very rarely. Or do you expect players to reach the end game using magic items only? 4) Is it worth it delaying 3.26 for this kind of patch? Where you nerf all skill including the non-meta skill, but there are not much nerf on the mobs except for the life. 5) Why does bleed does not apply when there is energy shield on the mobs? I believe (could be wrong) bleed still can be apply to energy shielded mob on POE1, as it still apply DOT to the energy shield. While in POE2, if the rare mob got extra energy shield, guess I better die then? Wasn't energy shield is basically serve as extra life to mitigate the damage? Evasion to avoid damage? (but still seems like there is no evasion at all) Armour to mitigate the physical damage? and the resistance is to reduce damage taken after hit? Shouldn't the resistance applied before the armour/evasion/energy shield? 6) Why does the mana cost scale too high on high level gem? There is not many way to reduce the mana cost on the passive tree and support gem multiplier is too high as well. Does this means, character like warrior, mercenary, huntress should just spend all the mana just for white mobs? 7) So far, the meaningful combat is worthless at end game, because the mobs move too fast for us to execute the combo. I don't know how you tested the end game, but I believe you should try from beginning like any other player as well during every patch. See how often the loop drops, how easy to execute the combo during boss fights or rare mobs (especially with soul eater and hasted modifier). Then you can try to apply the nerf or buff that you think is suitable. This way, you can justify why you nerf or buff the skill. 8) There is no purpose at all in adding fire/lightning/cold flat damage affix on the martial weapons, since all the skill gem will only convert physical damage to the specific elements. It is a waste of affix on the martial weapons. Not to mention, crackling quarterstaff is useless, since it only have lightning damage when all the skill convert physical damage to the elemental one. Zuletzt bearbeitet von Amanpopo#3513 um 07.04.2025, 02:30:42
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Thanks GGG, please keep doing a great job and don't listen to the angry mob from a few "special" streamers.
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Not only did the monsters have more life, but they also have too much ms and as compared to the player.
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I strongly suspect whether your designers have genuinely played your own game. The current issues don't lie in these superficial problems at all, but in your core mechanics. What exactly do you want players to experience, and how should they play? If you implement the "fixes" you're currently proposing, the end result will be a world filled exclusively with Amazon Huntresses - no other classes, no alternative ascendancies, and everyone just throwing lightning spear.
There are two fundamental flaws in your design philosophy: Combat Dynamics Conflict: Your designers want players to engage in tactical combat with well-timed parries, yet you allow situations where players get swarmed by dozens of monsters that chain-stun them into immobility. How can players patiently execute parries when overwhelmed by hordes of enemies moving/attacking at unreasonable speeds? Your monster density, attack frequency, movement speed, and stagger mechanics directly contradict your intended combat flow, creating scenarios where players get completely steamrolled rather than engaging in meaningful combat. Failed Class Balance: Despite introducing new ascendancies and classes, you maintain the same old pattern where only one ascendancy per class is viable while the other remains garbage-tier. Choosing the wrong ascendancy essentially bricks a character. Currently, apart from the Huntress, all other classes suffer from laughably low power levels - so much so that every class has to resort to using bows/crossbows during progression. Is this normal game balance? When hundreds of skills exist but only a handful are efficient. |
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what about Loot?
one can play a whole rare waystone with 6 expli on it and get 0 rare item. watch honest and humble vid of Kripparrian. or Sirgog, or Raxx. still: PoE 1 and PoE 2 need an Auction house with buyouts from offline players and pricing feature. trading is a mess, additionally players are VERY short fused due current state of the game. |
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To me this game is a desaster. I quit last league after few days of gaming. I'm totaly desapointed by GGG. You killed your game. No fun, boring as f***, too slow, bad asendency, bad skills tree, bad map design, bad endgame, bad mapping system... Play parry lol wtf...
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not enough ! What you guys just mentioned is what you already deployed when it comes to monster.
Leave the white monster and rare a side . We are talking on act bosses themselves are way too overpowered. Please focus on the act bosses and deploy a nerf for their damage. Not all of their attacks should be a 1 shot death. More ways to refill flasks should be added. |
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