Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt
" lol wtf dude, im a dad gamer xDDD i think you mistaken about who is crying and it's definitely your age comrades from reddit PoE1 3.23 - the best league of all time (an absolute banger)
---- PoE2 0.2f - a bit better, but PoE1 atlas is a million times better than PoE2 atlas |
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" yo, shut up dude!!! don't tell them!!! PoE1 3.23 - the best league of all time (an absolute banger)
---- PoE2 0.2f - a bit better, but PoE1 atlas is a million times better than PoE2 atlas |
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" they said treat 0.2 as if it was 0.1, cause the game has changed too much, so... the numbers gonna be fine, we'll dive in and figure it out as we go, cheers PoE1 3.23 - the best league of all time (an absolute banger) ---- PoE2 0.2f - a bit better, but PoE1 atlas is a million times better than PoE2 atlas Zuletzt bearbeitet von AlekzZz84#2947 um 03.04.2025, 16:56:15
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Let's do this, nerfs are so much justified.
New league new possibilities before streamers ruin the economy with exploits anyway. |
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" lol without any information u dare to say this respect...no gem info no tree info...... |
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guess my way to play is make new char in std using 10x better legacy unqiues
no downside of having any less game content with better items tough choice lol |
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just random thoughts on the notes before the full numbers
-great changes to internalist especially with the infernal flame balancing so it has much smoother gameplay loops and alot more potential for different builds. -I get the demon form changes, but hopefully the flat value isnt too high since demonflame is the main way its allowed to compete since you arent allowed weapons. -I wish raise zombie got some buffs to make it less clunky and a useable skill, right now it still seems like its useless because of the long cast time, slow movement speed even with buffs, slow attack speed, waste of a skill in boss fights, and low duration. - Good buffs on unearth, main issue with that skill is that because it requires corpses and the only reliable way to have corpses in boss fights is sacrifice with persistent minions which werent really worth because of the trade off of killing your persistent minions for a short duration minion that will die soon. I wish you allowed casting contagion onto living scorpions from unearth to make them work a bit smoother with those builds. - withering touch change is a really good change if the minimum is 100% where chaos dots can still apply a single stack. If it can go below 100% then I think its bad because chaos dots already struggle a lot with build diversity and this will restrict their potential more. - the sceptre quality no longer adds spirit I think was a bad change, instead it should be quality to the sceptres gem and bonus innate spirit since spirit reservation -kinda confused on the changes to incinerate and firestorm, the main reason they are not played much is because of their clunkyness to reward ratio is way off mechanically. If I am gonna use incinerate and stand there doing nothing else but incinerate while I channel it, it needs to payoff to warrant me not using other skills that would have much more impact with less movement penalty and casting restrictions. Similarly with firestorm the main reason people dont use it is because to optimally use it, it requires so much setup for almost no payoff with improved bolts its a waste of a skill even if your build already has perma ignites and the storm is stationary and not that big with the bolts usually just missing enemies it just feels disappointing. -I was really sad about the way you removed self dmg barrier invocation, was a really fun and cool build path which was hyper restrictive already and could've been nerfed by a simple tweak like less energy if it comes from self damage, less regen on ES if using resonance, less meta energy capacity, etc. With this change if it will stay like that forever you should just remove the skill entirely. Reasoning: Barrier invocation as a skill requires you to wait on damage to charge up that skill and then release it all at once. With self damage you could take control of when you took damage which allowed a really engaging gameplay loop that also punished you with death if you miscalculated. However, with the nerfs you will need to take an large amount of damage before you can trigger considering its only damage from the enemies which also means you will have a really clunky time charging it without getting killed or overdamaged while also killing mobs, even if you are a super extreme ES stacker its still clunky. Now BI is in the same boat as old infernal flame where your gameplay loop is mechanically clunky no matter what, because you have to have enemies stay alive long enough to damage you enough to make that skill worth 60 spirit. But in poe2 the goal is to kill them, so that requires you to sit there and let them hit you so you can control the damage taken, or kill them normally with your other skills and occasionally BI will get charged up if you make a mistake and get hit. but that seems like a huge waste of spirit especially since other ways to get spirit are nerfed like sceptre quality and oaksworn. the notes were pretty good, i cant wait to play lich |
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whatever, where is gem info?
this list doesnt mean jack shit without gem changes "buff grenades" - Buff Grenades (Buff-Grenades) Zuletzt bearbeitet von auspexa#1404 um 03.04.2025, 17:26:06
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I was really looking forward to try Hexblast Lich so I'm pretty disappointed right now, not sure why it needed to be fully obliterated.
My Forum Thread | https://www.pathofexile.com/forum/view-thread/3289135 My Hideout Showcase | https://hideoutshowcase.com/viewprofile/RevanBane Hideout Community Discord | https://discord.gg/8McTXAKFbG Zuletzt bearbeitet von RevanBane#2931 um 03.04.2025, 17:42:51
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Any plans to have decay work on curses applied with blasphemy?
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