Eternal Knight monster need SIGNIFICANT nerfs

Damage from the skulls need like a 75% cut. It completely melts my 4k ES and 5.5k life in 3 hits. If that is intentional, why is it the only monster that can do that? Fix it
Zuletzt angestoßen am 13.02.2025, 11:28:44
How about run faster and dodge? Or you too powerful for that))

Also they fire skulls only if attacked by range. Do meelee)

p.s. no need even mention about 75% chaos resist
Zuletzt bearbeitet von Alendos#5916 um 12.02.2025, 16:19:29
What a useless reply. I have CI and I am running a ranged build. If the skulls are supposed to be chaos damage, its broken and a bug.
Try spam casting sparks…
5.5k life and CI?

That said, this mob was annoying in maps as it stopped me from being able to do chill mapping. Instead I had to focus, stop attacking, and get in melee range before shooting it down point blank.

The skulls don't do chaos. I think they do physical.
just STOP shooting it from afar!
"
Damage from the skulls need like a 75% cut. It completely melts my 4k ES and 5.5k life in 3 hits. If that is intentional, why is it the only monster that can do that? Fix it


Agreed.
This mob needs a nerf to it's stun effect on that green stuff it spits out and they should not spawn in packs.
let me guess, 0 armour?
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Direfell#7544 schrieb:
let me guess, 0 armour?


and? why would you need some specific form of defense against any mob? this is not how the game works. They current main point with the mob is his ability to no stop reflect ranged attacks. Which is actually fine, you just need to flank him. The main danger of him is staying inside a mobpack and two to 3 shot you before you realize it. His high stun chance does the rest. before reaching ~15k ehp i was killed to occasionally. Thanks to screen clutter this is quite easy to overlook them first.
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
It is reflecting ranged damage. Maybe stop barraging it with spark from the distance.

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