XP loss REMOVED PLEASE

Sick of it. Let people level up without xp penalty, it takes forever already. Why do you people insist on making the same mistakes like Diablo4? People don't like losing xp, people don't like after death effects, people don't like not getting descent loot ffs... Been playing maps 15+ already 4 days with item discovery 100+ and not even 1 divine??? What's happening here?
Zuletzt angestoßen am 11.02.2025, 12:48:24
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Been playing maps 15+ already 4 days with item discovery 100+ and not even 1 divine??? What's happening here?

You're unlucky, simple as that. I got 3 divines and my first 2 level 20 skill gems ever in the last 3 days but haven't found anything good in the 5 days prior.

That's the problem with very low probability. There will always be better and worse times.
Why they insist?
1. Because the development team is stupid enough to miss the simple fact, that we are already penalized, more than enough, with every death with the loss of all the modifiers the map had.
2. Also, they are somehow unaware, that all the skill points in the world will not give you enough power to beat the game. All the power comes from the EQUIPMENT.
3. Also, they somehow believe, that frustrating people with the artificial (!!!) loss of the progress, in the game that is already hard enough to progress, their auditory is the sure way to LOSE that auditory. They believe we are all some kind of weird and twisted masochists, who love being bashed over the head with all those insta-kill one-shots, after death effects, random debuffs and the such. "Oh, wow! I can't wait to go back home from work! To load my favorite game, PoE2, and lose dozens of hours of my lifetime to a random one-shot across the screen! It is so exciting to being tossed back in time, losing dozens of maps worth of EXP in one go!" - said NO ONE EVER.
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Rakshatra#3659 schrieb:
Why they insist?
1. Because the development team is stupid enough to miss the simple fact, that we are already penalized, more than enough, with every death with the loss of all the modifiers the map had.
2. Also, they are somehow unaware, that all the skill points in the world will not give you enough power to beat the game. All the power comes from the EQUIPMENT.
3. Also, they somehow believe, that frustrating people with the artificial (!!!) loss of the progress, in the game that is already hard enough to progress, their auditory is the sure way to LOSE that auditory. They believe we are all some kind of weird and twisted masochists, who love being bashed over the head with all those insta-kill one-shots, after death effects, random debuffs and the such. "Oh, wow! I can't wait to go back home from work! To load my favorite game, PoE2, and lose dozens of hours of my lifetime to a random one-shot across the screen! It is so exciting to being tossed back in time, losing dozens of maps worth of EXP in one go!" - said NO ONE EVER.


Imagine calling GGG stupid because you don't like a mechanic in the game. The EXP loss in PoE1 is basically the only penalty that exists and for most players not noticeable. The ppl who level to 100 know how to do without dying and the rest stay around level 96 anyway. So them adding new punishments is not for the lulz, they are testing new ways of "high risk/high reward". On top, they already said that they will think about the penalties (losing map, mechanics, etc.), while they prefer that the EXP loss stays.

Also, you are unaware what the difference between "mandatory" and "min/maxing" is. The last points are not a big enough "power gain" for most builds, so it's not mandatory to take them (level to 100), BUT some builds actually need these last points and later with some stuff like "Clusters" (from PoE1) even the last 4 points can be huge in terms of "power gain".
And no... not "all the power comes from equipment". Your power comes from both.

If you don't like a game with this kind of risk involved, why are you playing it!? Do you think the "game has to respect my time"? That's some new hoax the Karen's of gaming came up with.
You have some time to spend on a game and then you spend it on the game that fits the time you can spend. And not - "I don't like the time requirement of the game and want it to change.". Ever thought of "respecting the game"?
Obviously, nobody would say "Yay, I died in a map and lost 10% EXP so I lost some progress!", that's not the point. For YOU it's an unreasonable penalty, for many others it keeps it interesting, dealing with the risk.

If you are able to lose that amount of EXP you make sure you won't lose it, so you min/max, invest, optimize and stuff to fulfil the challenge of "reaching level 100". Without the EXP loss penalty the challenge is completely gone.

And yes, you think "but there are the other punishments too", yeah... sure. But for you it is losing something really big, to others it's just losing a map. Happens.

YOU have decided to juice the map with 4+ things, you decided which waystone with which kind of mods and Tier you put in, and you went for "high risk/high reward". If you can't handle the possible outcome of losing it - don't take this risk in the first place. And no... random one-shots to invisible stuff is not a counter-argument, that's not intended and will probably get fixed. All other deaths are avoidable for 99% of the time if you are willing to invest in defences.
Zuletzt bearbeitet von JakkerONAIR#4902 um 11.02.2025, 09:48:45
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JakkerONAIR#4902 schrieb:


If you are able to lose that amount of EXP you make sure you won't lose it, so you min/max, invest, optimize and stuff to fulfil the challenge of "reaching level 100". Without the EXP loss penalty the challenge is completely gone.


Totally disagree with this & I have 4 other layers of punishment I can point to, as proof that - it's wrong so say the challenge would be completely gone.... but can you actually answer this question:

Does level 100 represent a point where there is no reason left to play?

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JakkerONAIR#4902 schrieb:
Imagine calling GGG stupid because you don't like a mechanic in the game.


Imagine worshipping GGG this blindly.

They are being stupid. Simply because people have been complaining about the XP Penalty in PoE for 14 years and GGG doesn't realize (Or want to) that dying is already penalty enough. You're still grinding a few more levels.

It's a dumb mechanic to pad out the endgame, to force you to keep playing. Which is stupid, because people don't like having their time wasted, which is what an XP loss IS. All it does is drive people away.

There's a reason that PoE is hovering between 7-8k players when it should have more, because other than some really dumb decisions GGG can't seem to let go or get past, both games are pretty damn fun!

So yes, GGG is being stupid by wasting our time.
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SpankyKong#9805 schrieb:
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JakkerONAIR#4902 schrieb:


If you are able to lose that amount of EXP you make sure you won't lose it, so you min/max, invest, optimize and stuff to fulfil the challenge of "reaching level 100". Without the EXP loss penalty the challenge is completely gone.


Totally disagree with this & I have 4 other layers of punishment I can point to, as proof that - it's wrong so say the challenge would be completely gone.... but can you actually answer this question:

Does level 100 represent a point where there is no reason left to play?



So, what are these "4 layers of punishment"? Because not a single one of these punishments affects the challenge of getting level 100.
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Nagisawa#4090 schrieb:
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JakkerONAIR#4902 schrieb:
Imagine calling GGG stupid because you don't like a mechanic in the game.


Imagine worshipping GGG this blindly.

They are being stupid. Simply because people have been complaining about the XP Penalty in PoE for 14 years and GGG doesn't realize (Or want to) that dying is already penalty enough. You're still grinding a few more levels.

It's a dumb mechanic to pad out the endgame, to force you to keep playing. Which is stupid, because people don't like having their time wasted, which is what an XP loss IS. All it does is drive people away.

There's a reason that PoE is hovering between 7-8k players when it should have more, because other than some really dumb decisions GGG can't seem to let go or get past, both games are pretty damn fun!

So yes, GGG is being stupid by wasting our time.


Blindy? Darling, I gave more feedback about negative things than you will ever do.

Yes... over the entire lifetime of PoE, you could always find someone who wants the EXP penalty gone, but that's a nothing-burger of an argument because SOME ppl wanting it to go is not enough reason to actually remove it when most ppl want it to stay.

What? Where do you get your 7-8k players from? Are you talking about PoE1? When it has not gotten a new league in over half a year and before the event starts and furthermore MOST PoE1 players use the stand-alone client? Y, what an argument.
Zuletzt bearbeitet von JakkerONAIR#4902 um 11.02.2025, 10:22:08
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JakkerONAIR#4902 schrieb:


So, what are these "4 layers of punishment"? Because not a single one of these punishments affects the challenge of getting level 100.


I'll answer but you're not going to get free pass to hide from my question.

The 4 layers - I've been over this, and I'm pretty sure it was specifically with you so not sure why you're acting like you don't know:

(1) Dying inflates the time value required to reach level 100, regardless of XP penalty.

(2) All loot that's been left on the ground is permanently lost.

(3) The nodes permanently lose tower influence, which can include XP boost.

(4) you have to spend another waystone plus anything that was used to juice it, to complete the node.


Please answer my question now. Does level 100 represent a point where there is no reason left to play?
Zuletzt bearbeitet von SpankyKong#9805 um 11.02.2025, 10:24:21
There already is a game with an EZ button. Why do people insist on all games being the same?

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