loosing exp

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JakkerONAIR#4902 schrieb:
You killed it in 4 seconds? The screenshot you scared implies you don't. And btw, saying "I killed it in 4 seconds is sus". You know why? There is not a single build that in the game that can kill him in 4 seconds.
Yes... there are builds that can reduce his hp to 1% in a split second, but then EVERYONE has to wait until his transition into phase 2 is done to kill him.

And no... your build is literally not good if you want to do this type of content.
Dude... you could get for 1 div, yes, ONLY 1 DIV or less a weapon with twice your DPS. Your rings are not even close to be good and don't get me started on your amulet.


My staff is solid because it has great crit – 75% crit and 500 CHD, almost 300k DPS. Sure, it’s not the best, but it’s good. I died because I didn’t know the pattern, and honestly, it’s really hard to blink with a controller. But I still brought the boss's HP down to 0% in seconds. I should’ve recorded it to prove it, but I didn’t.

And again, I can kill most of the content, that's not the issue. The real problem is the XP loss. I'm fine losing the keys, but it’s beyond frustrating to lose hours or even days of farming, especially when you’re a casual player. Some people have lives – work, family, friends – and games are an escape. But if you’re all about frustration and rage, then fine, go ahead. That’s not for me.
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SpankyKong#9805 schrieb:
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JakkerONAIR#4902 schrieb:

The entitlement to think "Early Access" means that the devs need to develop the game to suit your needs.


I'm sorry, I thought they created a feedback forum so that players can share their thoughts on how the game can be improved. I didn't realize this place was reserved for glazing only.


There is a fine line between "Hey, I encountered X - just wanna let you know, so you can take a look into it and decide" and "X has to change and I don't care if X has multiple solutions to it, change it ASAP REEE".
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JakkerONAIR#4902 schrieb:
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SpankyKong#9805 schrieb:
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JakkerONAIR#4902 schrieb:

Do you ask any other developer do create a game for YOUR specific needs?
You know, normally ppl choose (the choice thing again) what game fits their needs instead of selecting a game and then demanding to change until it suits you.


The facade that this is a perfect complete game instead of an early access beta undergoing constant change and improvement...


The entitlement to think "Early Access" means that the devs need to develop the game to suit your needs.


I think you’re the one being entitled, expecting the game to cater to your specific needs so you can feel good about yourself. But hey, congrats on being good at the game, I guess.

I prefer giving players actual choices. A Softcore league where these frustrations wouldn’t happen would be great. You and the players who want to stroke your egos with the whole "I'm good at a frustrating game" thing can stick to HC and Standard and keep doing your thing.
I like how they keep repeating they are a casual player but clearly they are not.


Nooone casual comments this much on the forums, gets to the pinacle bosses, kills them in supposedly 4 seconds, days of farming...


Apparently they need a mode thats more casual for them lol


Mash the clean
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leoviale#3633 schrieb:

My staff is solid because it has great crit – 75% crit and 500 CHD, almost 300k DPS. Sure, it’s not the best, but it’s good. I died because I didn’t know the pattern, and honestly, it’s really hard to blink with a controller. But I still brought the boss's HP down to 0% in seconds. I should’ve recorded it to prove it, but I didn’t.

And again, I can kill most of the content, that's not the issue. The real problem is the XP loss. I'm fine losing the keys, but it’s beyond frustrating to lose hours or even days of farming, especially when you’re a casual player. Some people have lives – work, family, friends – and games are an escape. But if you’re all about frustration and rage, then fine, go ahead. That’s not for me.


Like I've said, your staff is solid for Act 4, not for the hardest boss in the game.

Here... 1 Div Staff:


No offense, but it's not the developers problem that some can spend more or less time on their game. They make the game they want and you play the game if you want.
So, it's like you've said "That's not for me.".

Not every game is for everyone, it's actually that simple.
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JakkerONAIR#4902 schrieb:

There is a fine line between "Hey, I encountered X - just wanna let you know, so you can take a look into it and decide" and "X has to change and I don't care if X has multiple solutions to it, change it ASAP REEE".


That's a dishonest straw man of the feedback, and shifting the goal post from when you asked "Do you ask any other developer do create a game for YOUR specific needs?"
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SpankyKong#9805 schrieb:
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JakkerONAIR#4902 schrieb:

There is a fine line between "Hey, I encountered X - just wanna let you know, so you can take a look into it and decide" and "X has to change and I don't care if X has multiple solutions to it, change it ASAP REEE".


That's a dishonest straw man of the feedback, and shifting the goal post from when you asked "Do you ask any other developer do create a game for YOUR specific needs?"


It's not. You just don't understand how constructive feedback looks like.

This post, and basically every other post about the topic "EXP loss" is constant... how do I say it without breaking "Code of Conduct"... constant complaining that it HAS to be changed or thing X,Y,Z will happen yadda yadda.

I wrote feedback myself where I voiced issues (from my pov), told them exactly what I've found and even presented a solution if possible, but didn't went the route "change it REEE".
plz keep loosing xp! but remove that stupid 1 TP thing!!!
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JakkerONAIR#4902 schrieb:

It's not. You just don't understand how constructive feedback looks like.

This post, and basically every other post about the topic "EXP loss" is constant... how do I say it without breaking "Code of Conduct"... constant complaining that it HAS to be changed or thing X,Y,Z will happen yadda yadda.

I wrote feedback myself where I voiced issues (from my pov), told them exactly what I've found and even presented a solution if possible, but didn't went the route "change it REEE".


Most of your posts that I've seen around here only serve to push away would-be supporters. What is constructive about that?
Yet another thread complaining about the current state of death penalty. You'd think GGG would give in a little bit already and ease up these frustrating and unnecessary pain points. There are better ways to approach death penalties and prevent the sort of player behavior such punishment is trying to stop.

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