This is a great game being hampered by those that want it to be a slot machine.

I'm losing interest playing this game, the XP Penalty is too much punishment and no respect for player's time.

It was deliberately placed for player retention, and to hold back player's progression.

How can we enjoy playing this game if we are claw behind our back.
i mean even in poe1 there is a lot of focus on party play mechanics, just look at the delve teams, aura stackers etc. its definitely here and functional with all the interactions (armor breaking/bell/conditional dmg/exposures etc), i just don't think they will balance the game in favour of it- like the resurrect in maps will need a revamp of the whole system as it can be easily abused in sp
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AintCare#6513 schrieb:
like the resurrect in maps will need a revamp of the whole system as it can be easily abused in sp


I haven't really played coop so feel free to take it with a big piss-off grain of salt, but tbh I really haven't ever seen where a "resurrect your buddy" function even really fits in ARPG playstyle; haven't really liked it in D3, and not convinced about it here, campaign map or otherwise.

I'm probably the minority here, but especially in coop I think its just part of the experience that if you die like a chump, you should probably make the walk of shame like a chump.
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I'm losing interest playing this game, the XP Penalty is too much punishment and no respect for player's time.

It was deliberately placed for player retention, and to hold back player's progression.

How can we enjoy playing this game if we are claw behind our back.


out of every artificial playtime inflation scheme present here, XP penalty is probably the least severe as it can be 100% ignored
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Bigwilleh#1842 schrieb:
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AintCare#6513 schrieb:
like the resurrect in maps will need a revamp of the whole system as it can be easily abused in sp


I haven't really played coop so feel free to take it with a big piss-off grain of salt, but tbh I really haven't ever seen where a "resurrect your buddy" function even really fits in ARPG playstyle; haven't really liked it in D3, and not convinced about it here, campaign map or otherwise.

I'm probably the minority here, but especially in coop I think its just part of the experience that if you die like a chump, you should probably make the walk of shame like a chump.


yeah i even compared this resurrect in campaign to what we had in poe1 with bandits (PKing) in one of my threads. I just tested the party play in poe2 out of curiosity and the resurrect feels so bad and forced here. its hard to believe GGG was behind this considering the Bandit quest
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ki784340143#8116 schrieb:
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AintCare#6513 schrieb:
this was never a multiplayer centric game... not sure what made you believe that


This has never been a single player game, the game also has a built-in multiplayer team mode, I don't know what makes you believe this


You're out of touch if you think any meaningful decisions and gameplay updates/balance will be made because of multiplayer. Coop is just a cute little addition, its only here so that it exists. This isn't a multiplayer game by any stretch of the imagination.
Zuletzt bearbeitet von Lasis#7836 um 03.02.2025, 23:19:36
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Lasis#7836 schrieb:
You're out of touch if you think any meaningful decisions and gameplay updates/balance will take multiplayer into account.


I mean, one of the first MAJOR skill nerfs was literally exclusive to a coop interaction (magnetic salvo no longer uses friendly lightning rods, only your own).

The sweeping sentiment was obsolete weeks before it was made; maybe a little less broad sweeping implications of the "them is wrong always" would help with productive feedback conversations.

Just a thought; could just be a donkey bleeting into the wind.
Zuletzt bearbeitet von Bigwilleh#1842 um 03.02.2025, 23:21:50
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Lasis#7836 schrieb:
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ki784340143#8116 schrieb:
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AintCare#6513 schrieb:
this was never a multiplayer centric game... not sure what made you believe that


This has never been a single player game, the game also has a built-in multiplayer team mode, I don't know what makes you believe this


You're out of touch if you think any meaningful decisions and gameplay updates/balance will be made because of multiplayer. Coop is just a cute little addition, its only here so that it exists. This isn't a multiplayer game by any stretch of the imagination.


The game heavily involves trading which is completely reliant on the concept of multiplayer to join each others parties and trade the items themselves.
You're the one being delusional. If anything is an cute little addition it's the SSF mode where you can somewhat augment this game into a singeplayer variant of itself.

It is a multiplayer game and any notion to the contrary is just ridiculous.
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Bigwilleh#1842 schrieb:
I recall a year or two ago seeing some joosie (creator of the almighty one quack man) content where they got to playtest early alpha builds for poe2, where by combination of discovering interactions between one player's poisons and another player's bell, and subsequent talks that supposedly happened when they called over Mark to verify if it was a bug or not, that the sentiment at the time was they were trying to build something with more coop play viability than PoE1, without necessarily excluding solo play.

Of course, this was over a year ago, in a series of re-translated messages, from a source I don't care to dig back up because I can't be arsed, of an earlier state of development objectives that may or may not even still be relevant.

All that to say, its still early, lots can still change, and if my persisting understanding of the design intents of PoE2 hold any merit I would expect to see some coop quality of life coming well before official launch.


It's funny because I've synergized with friends in the same way.

The problem is more that co-op with random people that you don't know is not really great, because those people are quick to steal all of the loot and with no instanced loot you can get screwed over by some greedy person.

But if you play with friends, then it's great. We talk about who gets what and if there's something one person picked up that the other wants they just say so and that's the end of it.

Do I wish instanced loot was a thing in PoE (both 1 and 2)? Sure. But the reality is unless you're playing the same exact archetype, the only loot you really all care about is currency, and there are civilized ways to split that up too.
+1

very difficult to play this game CO-OP
even diablo4 is better at COOP play.

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