Dear GGG..
" So you started with a joke? What will be your next objective truth - that atmosphere is too dark or that story should be different? Different players enjoy different things, and if PoE 1 community can't enjoy difficult games — well, they can play different games then. Majority of PoE 1 players will never like PoE 2 anyway, so they can only accept that it's not the game for their tastes. What is objective truth is that Jonathan, main creator of PoE 2 vision, can't enjoy PoE 1 anymore, his tastes are too different from current PoE 1 players, and he is making PoE 2 according to his tastes, so there never really was reason to expect that majority of PoE 1 players will like it. Zuletzt bearbeitet von Suchka_777#4336 um 01.02.2025, 02:36:17
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" I wouldn't be surprised if 20 of those millions logged for couple of minutes just for a battlepass sake and another 5 M played for couple of days. |
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" Blizzards know how to report their numbers in the most efficient way :) Zuletzt bearbeitet von Suchka_777#4336 um 01.02.2025, 03:24:37
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" Even tho I would probably agree with most, if not all of your issues with POE2, I stopped reading after those lies. Sorry to bring it to you but you're not one to decide what games 'are' and 'are not'. Unless you make your own game. You then can decide what its nature gonna be. |
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" Truth is often painful. but 100 million spent over 5 years with dozens of peoples hard work to be placed on the market for profit would say otherwise. I know its a tuff truth to swallow but all games from pong to fornight are first and formost products to be sold with the intention to make a profit |
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" Got any facts to back up how you feel or is the truth just to inconvenient for you. |
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" ggg set off 2010 to make a game from players for players. if they ever wanted profits, they would have charged players from the get go and not made the game available for free and have players support if they liked what they played. they saw that there are plenty of entertainment games out there and that the niche is in real games, so they made one. -- it's a common strategy, especially for kids, that if they can't beat a game by playing by the rules, they just try to change the rules (not saying youre a kid). so please don't try to change poe into a game you like but rather go and play entertainment games you like. age and treachery will triumph over youth and skill!
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nah games pretty easy, i been casual playing, already beat T15 maps no problems
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" And who said that following your own passion and trying to share it with other people is not effective way to make money in gaming industry? Blizzards do it in different way, can we be sure that they will survive longer than GGG because of that? I personally would bet, that without making game for themselves, following their passion and taking risks, Blizzards will just slowly bleed to death. "Safe" games like D4 unlikely very profitable, if profitable at all. Zuletzt bearbeitet von Suchka_777#4336 um 01.02.2025, 08:47:18
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" Exactly. In Diablo II you also lose XP when you die, and at level 90+, you lose hours worth of XP. But at level 90+ in Diablo II, you almost never even die anymore. Meanwhile in PoE2, even the devs say that "dying is to be expected". So why are players getting a massive punishment and lose hours of progress for something that is "to be expected"? |
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