Dear GGG..

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I'm right and I'm tired of coming here and seeing others disagree on objective truths in video games.

The endgame is too punishing, that seems to be well established in the community.

So you started with a joke? What will be your next objective truth - that atmosphere is too dark or that story should be different? Different players enjoy different things, and if PoE 1 community can't enjoy difficult games — well, they can play different games then. Majority of PoE 1 players will never like PoE 2 anyway, so they can only accept that it's not the game for their tastes.

What is objective truth is that Jonathan, main creator of PoE 2 vision, can't enjoy PoE 1 anymore, his tastes are too different from current PoE 1 players, and he is making PoE 2 according to his tastes, so there never really was reason to expect that majority of PoE 1 players will like it.
Zuletzt bearbeitet von Suchka_777#4336 um 01.02.2025, 02:36:17
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GeoFruck#1167 schrieb:


Of course, it's me who has a lack of understanding. I'm the one here saying that battle.net, which at last report had 26 Million active users per month, is equal to the 500k (at launch, probably under 200k now, too) GGG client.

I wouldn't be surprised if 20 of those millions logged for couple of minutes just for a battlepass sake and another 5 M played for couple of days.
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GeoFruck#1167 schrieb:
Apparently, all they need is a player to log in once during a month's time and it is recorded as a monthly active user.

Blizzards know how to report their numbers in the most efficient way :)
Zuletzt bearbeitet von Suchka_777#4336 um 01.02.2025, 03:24:37
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Games are entertainment products first and foremost. Not challenges, not art, not scoreboards to be climbed, and especially not jobs.


Even tho I would probably agree with most, if not all of your issues with POE2, I stopped reading after those lies. Sorry to bring it to you but you're not one to decide what games 'are' and 'are not'. Unless you make your own game. You then can decide what its nature gonna be.
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KubaLy#4534 schrieb:
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Games are entertainment products first and foremost. Not challenges, not art, not scoreboards to be climbed, and especially not jobs.


Even tho I would probably agree with most, if not all of your issues with POE2, I stopped reading after those lies. Sorry to bring it to you but you're not one to decide what games 'are' and 'are not'. Unless you make your own game. You then can decide what its nature gonna be.


Truth is often painful. but 100 million spent over 5 years with dozens of peoples hard work to be placed on the market for profit would say otherwise. I know its a tuff truth to swallow but all games from pong to fornight are first and formost products to be sold with the intention to make a profit
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Strangehill#1736 schrieb:
Yeah... I'm not

I can see why you're tired of people disagreeing with you


Got any facts to back up how you feel or is the truth just to inconvenient for you.
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KubaLy#4534 schrieb:
"

Games are entertainment products first and foremost. Not challenges, not art, not scoreboards to be climbed, and especially not jobs.


Even tho I would probably agree with most, if not all of your issues with POE2, I stopped reading after those lies. Sorry to bring it to you but you're not one to decide what games 'are' and 'are not'. Unless you make your own game. You then can decide what its nature gonna be.


Truth is often painful. but 100 million spent over 5 years with dozens of peoples hard work to be placed on the market for profit would say otherwise. I know its a tuff truth to swallow but all games from pong to fornight are first and formost products to be sold with the intention to make a profit


ggg set off 2010 to make a game from players for players.

if they ever wanted profits, they would have charged players from the get go and not made the game available for free and have players support if they liked what they played.

they saw that there are plenty of entertainment games out there and that the niche is in real games, so they made one.

--

it's a common strategy, especially for kids, that if they can't beat a game by playing by the rules, they just try to change the rules (not saying youre a kid).

so please don't try to change poe into a game you like but rather go and play entertainment games you like.
age and treachery will triumph over youth and skill!
nah games pretty easy, i been casual playing, already beat T15 maps no problems
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Truth is often painful. but 100 million spent over 5 years with dozens of peoples hard work to be placed on the market for profit would say otherwise. I know its a tuff truth to swallow but all games from pong to fornight are first and formost products to be sold with the intention to make a profit

And who said that following your own passion and trying to share it with other people is not effective way to make money in gaming industry? Blizzards do it in different way, can we be sure that they will survive longer than GGG because of that? I personally would bet, that without making game for themselves, following their passion and taking risks, Blizzards will just slowly bleed to death. "Safe" games like D4 unlikely very profitable, if profitable at all.
Zuletzt bearbeitet von Suchka_777#4336 um 01.02.2025, 08:47:18
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Velexia#1591 schrieb:
If dying in the game is punishing, it must be equally fair.

It is currently very punishing, and most deaths are very unfair.

This is coming from a player who absolutely loves hard games, like Dark Souls, and who has played and loved Path of Exile 1.

90% of my deaths in this game make me wonder how I even died, what killed me, or how what did hit me could possibly have instakilled me so unbelievably fast.

I am not a casual player. I want a challenge. These things aren't challenging, they are cheap and eye-roll inducing.

It's the equivalent of randomly getting "Rocks fall everyone dies." with no way to see it coming to avoid it. It's like having a boss instantly kill you with no telegraph.


Exactly. In Diablo II you also lose XP when you die, and at level 90+, you lose hours worth of XP. But at level 90+ in Diablo II, you almost never even die anymore.

Meanwhile in PoE2, even the devs say that "dying is to be expected". So why are players getting a massive punishment and lose hours of progress for something that is "to be expected"?

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