Giga feedback google doc about UI/UX with pictures, gifs and stuff.
Stay alive!
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" Keep it alive and so on. What do you think about the suggested changes? :D |
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" I had similar though about "Map complete" points, but for the atlas. For example you complete the map, killed all rares/boss, and leave the map, then you open your atlas, and the map node where you are located says "In progress" and no second description about its completion. And for regular in-map status i just got used to checking it with centered map, in top right corner of the screen there is the info about completion, but yea, second indicator for smaller map would be also a good thing for players who don't use centered map. About minimap visibility and contrast, there is two settings for it, maybe i set them up that way i don't have visual unclarity, or maybe its just a monitor/view angle, many things may skew the result, so i didn't touch it. But yea, 3-rd setting for, maybe, background alpha could be useful in some cases. And personally i've only seen once just a corner of what was looked as walkable area in the distance way farther than location expands is the act 3 the dam with levers area, cant recall from the get go, you probably got it. Another thing is sometimes it may be a result of random generation if we are talking about Atlas maps, not the campaign, in that case yea, there is some issues with map layouts generation, like you can get map gen where you would be blocked from good half of the map if you have no blink/leap kind of ability in your setup. Streamers/youtubers covered it before me so it is already a known issue. Caravan was mentioned in the doc in Part2 World UI Suggestions section already. |
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Stay alive!
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Stay alive!
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Stay alive!
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Stay alive!
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Stay alive!
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Stay alive!
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Amazing job.
Hope devs rode this or will do. |
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