One Death Maps is a monumental failure.
" No disrespect, but I'm gonna stop you right there chief. The mechanics are shit. They had no reason to carry over bullshit OHKO mechanics from PoE1 as we don't have power creeped characters from PoE1. If they can smooth the games feel out, mechanics included, I'll like One Death Maps. I've said that already. Unfortunately, I don't think they can. Until I feel like they can, I won't support One Death Maps, as it completely disrespects player time, makes party play horrible because it makes you hate your friends for their mistakes causing you to suffer - it's a terrible system. The fact that I can revive my friend in a boss fight to pull him through the campaign but I can't revive him after I kill a pack of monsters in a map and some bullshit kills him from off screen is, quite frankly, absolutely stupid and whoever decided that is an appropriate balance decision to design their entire game around is also, quite frankly, really stupid. Not my problem. Don't care how much they need to change their design "vision". It's not good. I will actively tell people NOT to play this game, for their own sanity, as long as it's a feature. My friend played PoE1 for 10 years. He genuinely regrets and has apologized several times for convincing me to try PoE2. We can't even properly play together. Who thinks that's a good "vision"? Edit: Also, you don't need One Death Maps to have the "challenge" that you're laying out. The XP penalty already exists. There already was a challenge. If you die too often, you don't progress. That's extremely punishing and anything on top is just *TOO* punishing. The community has made this clear and just because PoE2 is new and fresh and people really want to play it a lot right now, don't think that fresh-car-smell good will is going to carry the game for 10 years. It sure as hell won't. All my friends hate One Death Maps. Everyone I've spoken to on every social media about this game hates One Death Maps. No matter what build they're using or their level of experience with the game. Everyone in the Global Chat hates One Death Maps. If you want a challenge to feel proud of overcoming, congratulations; there is a Hardcore mode specifically for you. Go play it. Do not force any of those mechanics on your regular players. I do not play Hardcore for a reason. Zuletzt bearbeitet von GnMQDMLmWZ#3336 um 22.01.2025, 07:43:52
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" Your fault for having frens Poe is solo game Just u, some adrenaline, micro corridors so its a fair fight 1v1 vs enemy monstr Who wants some frens in same corridor?? Install sims4 and you can frens play there |
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Yeah, when I google "Path of Exile 2" the first words associated with it on the steam page are "Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players."
Do not give me some annoying, childish response about "your fault for having friends." |
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" Would u buy shit wrapped in candy wrapper if i told you its candy? It says candy on the wrapper |
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GGG should just remove XP loss, one death per map, add auction house, and then start balancing the game around HCSSF.
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" Maybe rename it to Diablo IV? Why is XP loss and death per map such a problem for you guys? Surely some things are overtuned but has it come to your mind that some situations should be played more careful or that the whole point is to balance defences and offence? I see people complaining that they easily clear the map in seconds yet they die - yeah maybe you die because you breeze over the map without thinking? Your build clears everything but you are a oneshot from phys dmg? Maybe find a workaround or deal with it while you clear every other map in half the time others do. I dont want to defend bad balancing just telling you that maybe if you die to often try lower maps and come back later maybe? Or try to target farm (atleast gamble) for a unique that could help or try to understand what killed you? Maybe you should not tumble into the enemies but around them more? Could be literally thousands of reasons why you die, yet you come hear and question game decisions which are clearly there to prevent just "rushing" through maps without thinking about balancing your character for the different challenges the game offers you. If you cannot grasp why on the long run it is better to have punishing content that challenges you and may be more rewarding in the future to balance out the punishment you have not had a single thought about this. Why cant people who like a difficult challenge have a game that offers this? You all sound like a punshing game has never been there before and like you deserve exactly the difficulty you think seems fit for your individual playstyle/build/skill level. |
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I Love one portal :D Its finally not game for newbies ...
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" Maybe everyone else is not wrong, but you who are probably cheesing the game and ignoring 99% of the mechanics by playing a ranged class with a ridiculous truckload of energy shield is actually wrong. |
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Whether or not melee or energy shield is in a good spot is a totally different question I think.
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" It's not a problem for me, i'm on hcssf. I'm just ok with softcore folks getting what they want while also not wanting the game to be balanced around dying being just a matter of respawning and entering the portal again, because this will directly affect ALL players, me included. So, give them what they want, and then balance the game around hardcore. Super easy solution. I mean obviously people who don't want any penalties for death don't really care about balance. Zuletzt bearbeitet von LaiTash#6276 um 22.01.2025, 08:39:26
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